Even bad broken code? On Tue, Jun 10, 2008 at 4:09 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
> Also note that we *need* to retain compatibility with existing code - > at least for pygame 1.8.1. We shouldn't break existing code. > > >
Even bad broken code? On Tue, Jun 10, 2008 at 4:09 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
> Also note that we *need* to retain compatibility with existing code - > at least for pygame 1.8.1. We shouldn't break existing code. > > >