-- Lenard Lindstrom <[EMAIL PROTECTED]>
While fixing the save bug for opengl surfaces on Windows I found that a
blit segfaults when the source surface is opengl. Do we want to do this?
At the very least Pygame.blit needs to raise an exception if the source
surface is opengl. This means additional overhead per blit anyway.
- [pygame] Do we want blitting where the source surface is ... Lenard Lindstrom
- Re: [pygame] Do we want blitting where the source su... Ian Mallett
- Re: [pygame] Do we want blitting where the sourc... Lenard Lindstrom
- Re: [pygame] Do we want blitting where the s... Ian Mallett