So isn't that the same as a HWSURFACE display surface when you're not using openGL?
On Thu, Jun 12, 2008 at 9:57 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > Further testing shows that the pixels pointer for an opengl SDL surface is > NULL. > > Lenard > > > Lenard Lindstrom wrote: > >> I have no idea why an opengl surface save is handled in such a convoluted >> way. >> >> >> Brian Fisher wrote: >> >>> I get what the new code is trying to do - but my point was that at some >>> point a surface is written out to a file - I was specifically asking how >>> that is accomplished, possibly deep in SDL land. If SDL was able to lock the >>> GL display surface, and get a * to the pixels, then wouldn't you be able to >>> treat saving the screen exactly the same as all other surfaces? >>> >>> >