So isn't that the same as a HWSURFACE display surface when you're not using
openGL?

On Thu, Jun 12, 2008 at 9:57 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote:

> Further testing shows that the pixels pointer for an opengl SDL surface is
> NULL.
>
> Lenard
>
>
> Lenard Lindstrom wrote:
>
>> I have no idea why an opengl surface save is handled in such a convoluted
>> way.
>>
>>
>> Brian Fisher wrote:
>>
>>> I get what the new code is trying to do - but my point was that at some
>>> point a surface is written out to a file - I was specifically asking how
>>> that is accomplished, possibly deep in SDL land. If SDL was able to lock the
>>> GL display surface, and get a * to the pixels, then wouldn't you be able to
>>> treat saving the screen exactly the same as all other surfaces?
>>>
>>>
>

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