that (automated build machine scripts in pygame svn) sounds fine to me.

re: your additional feature suggestions, I wrote the build stuff just to be
something cron or task scheduler would kick off, and currenty each build
machine just uploads it's files to a place where a particular web page
enumerates them all and displays them all. there's no sense of a "slave" or
"build group" at all really - it works because the build machines produce a
certain type of output and put the output with unique names in a place where
some web page can consume that output.

For uploading, the system current expects upload.ini to have an "scp" entry
that gives a command-line (doesn't need to be scp - I should have named the
entry "upload_command") to upload a file of a certain name to wherever the
ini file says using the replacement tags %(localpath) and %(remote_file),
and that simple structure may be enough for some http based upload.

Finally, I'd be cool with an ubuntu machine's results merged into my
existing page. We can work the details of that off-list, when you're ready.


On Mon, Jun 30, 2008 at 11:36 PM, René Dudfield <[EMAIL PROTECTED]> wrote:

> hi,
>
> we just added the buildpage into svn, so Nick and I could co-ordinate
> some changes to it.
>
> trunk/test/util/buildpage/
>
>
> cheers,
>
>
>
> On Mon, Jun 23, 2008 at 2:39 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
> > Nice one.
> >
> > Do you want to put it in the pygame svn, or maybe google code svn?  Or
> > should we just send patches to you?
> >
> > I was thinking these aditional features could be good...
> > - method to ask build slaves for a rebuild
> >    - build machines ping webpage for update info more reguarly.
> >    - probably should put a maximum # of rebuilds/hour setting.
> > - my ubuntu machine could be set up to join the build group.
> > - http upload + http auth for uploading, so uploads can be done with a
> > user account.
> > - rss/email alerts for changes.
> >
> > cheers,
> >
> >
> >
> > On Sun, Jun 22, 2008 at 11:55 AM, Brian Fisher
> > <[EMAIL PROTECTED]> wrote:
> >> If anyone wants to get the code that implements the Automated build page
> >> stuff here:
> >> http://thorbrian.com/pygame/builds.php
> >>
> >> I have posted a link to a zip of it on that page itself - here is that
> link:
> >> http://thorbrian.com/pygame/PygameBuilderSource.zip
> >>
> >> there is no version numbers, no docs, it doesn't include the config
> files
> >> for the actual builds and uploading the scripts do for me, and it's not
> >> particularly readable, so it's not going to be easy to use.
> >>
> >> It does work for me though, and I'm happy to get patches and
> improvements
> >> and criticisms and all that.
> >>
> >
>

Reply via email to