Blit works just fine for me - it's not a fill vs. blit thing - the problem
you just experienced is something else - it's possible events need to get
processed again? try calling pygame.event.get() when things don't seem to
work (if you are not pumping the event loop, btw, you are not using pygame
in a supported fashion, and the results are unpredictable)

anyways, I did the sequence of stuff below, and it all worked exactly as
expected for me (demonstrating blits can work fine)

C:\Documents and Settings\Owner>c:\python25\python
Python 2.5 (r25:51908, Sep 19 2006, 09:52:17) [MSC v.1310 32 bit (Intel)] on
win32
Type "help", "copyright", "credits" or "license" for more information.
>>> import pygame
>>> pygame.init()
(6, 0)
>>> screen=pygame.display.set_mode((400,300))
>>> pygame.event.get()
[<Event(1-ActiveEvent {'state': 1, 'gain': 0})>, <Event(1-ActiveEvent
{'state': 2, 'gain': 0})>, <Event(17-VideoExpose {...
>>> blueSquare = pygame.surface.Surface((50,50))
>>> blueSquare.fill((0,0,255))
<rect(0, 0, 50, 50)>
>>> screen.blit(blueSquare, (30,30))
<rect(30, 30, 50, 50)>
>>> pygame.display.flip()
>>> screen.blit(blueSquare, (100,100))
<rect(100, 100, 50, 50)>
>>> pygame.display.flip()
>>> screen.blit(blueSquare, (200,130))
<rect(200, 130, 50, 50)>
>>> pygame.display.flip()

On Tue, Jul 8, 2008 at 3:57 PM, Gabriel Hasbun <[EMAIL PROTECTED]>
wrote:

> You are right, filling the screen seems to work, but not blitting to it.
>
> C:\Documents and Settings\Gabriel>python
> Python 2.5.1 (r251:54863, Apr 18 2007, 08:51:08) [MSC v.1310 32 bit
> (Intel)] on
> win32
> Type "help", "copyright", "credits" or "license" for more information.
> >>> import pygame
> >>> pygame.init()
> (6, 0)
> >>> screen=pygame.display.set_mode((400,300))
> >>> pygame.event.get()
> [<Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (248, 117), 'rel':
> (248, 117
> )})>, <Event(4-MouseMotion {'buttons': (0, 0, 0), 'pos': (248, 117), 'rel':
> (0,
> 0)})>, <Event(1-ActiveEvent {'state': 2, 'gain': 0})>,
> <Event(17-VideoExpose {})
> >, <Event(1-ActiveEvent {'state': 1, 'gain': 0})>]
> >>> screen.fill((255,255,255))
> <rect(0, 0, 400, 300)>
> >>> pygame.display.flip()
> >>> screen.fill((255,0,0))
> <rect(0, 0, 400, 300)>
> >>> pygame.display.flip()
> >>> screen.fill((255,240,70))
> <rect(0, 0, 400, 300)>
> >>> pygame.display.update()
> >>> blueSquare = ((0,0,255))
> >>> blueSquare = pygame.surface.Surface((50,50))
> >>> blueSquare.fill((0,0,255))
> <rect(0, 0, 50, 50)>                           # everything alright up
> until here.
> >>> screen.blit(blueSquare, (30,30))
> <rect(30, 30, 50, 50)>
> >>> pygame.display.update()            # pygame window at this point is non
> responsive.
> >>>
>
>
>
>
>
> --- On *Tue, 7/8/08, Brian Fisher <[EMAIL PROTECTED]>* wrote:
>
> From: Brian Fisher <[EMAIL PROTECTED]>
> Subject: Re: [pygame] immediate mode not working?
> To: pygame-users@seul.org
> Date: Tuesday, July 8, 2008, 3:03 PM
>
>
> The problem is that you need to tell SDL to process windows messages before
> your window can be used (any event getting function should do)
>
> try this:
> ---------
> import pygame
> pygame.init()
> screen = pygame.display.set_mode((400,300))
> pygame.event.get()
> screen.fill((255,255,255))
> pygame.display.flip()
> screen.fill((0,0,0))
> pygame.display.flip()
> ---------
>
> it worked in a command prompt console for me
>
> On Tue, Jul 8, 2008 at 2:09 PM, Gabriel Hasbun <[EMAIL PROTECTED]>
> wrote:
>
>> sure:
>>
>> C:\Documents and Settings\Gabriel>python
>> Python 2.5.1 (r251:54863, Apr 18 2007, 08:51:08) [MSC v.1310 32 bit
>> (Intel)] on
>> win32
>> Type "help", "copyright", "credits" or "license" for more information.
>> >>> import pygame
>> >>> pygame.init()
>> (6, 0)
>> >>> screen = pygame.display.set_mode((400, 300))
>> >>> whiteSquare = pygame.surface.Surface((50,50))
>> >>> whiteSquare.fill((255,0,0))
>> <rect(0, 0, 50, 50)>
>> >>> screen.blit(whiteSquare, (100,100))
>> <rect(100, 100, 50, 50)>
>> >>> pygame.display.flip()
>> >>>
>>
>> As you can guess nothing happens on my pygame window, while using the
>> MSDOS(the real) python.
>>
>> --- On *Tue, 7/8/08, Ian Mallett <[EMAIL PROTECTED]>* wrote:
>>
>> From: Ian Mallett <[EMAIL PROTECTED]>
>> Subject: Re: [pygame] immediate mode not working?
>> To: pygame-users@seul.org
>> Date: Tuesday, July 8, 2008, 1:16 PM
>>
>> Could we see the code?
>> -I
>>
>>
>>
>
>

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