by svn version do you mean 1.3, or an upcoming bug-fix release of 1.2?

On Sat, Jul 12, 2008 at 9:27 AM, Forrest Voight <[EMAIL PROTECTED]> wrote:

> The current sdl_mixer svn only supports mikmod. The svn version
> supports all of those formats.
>
> On Sat, Jul 12, 2008 at 4:55 AM, René Dudfield <[EMAIL PROTECTED]> wrote:
> > hi,
> >
> > I just wrote a test for it (see test/mixer_test.py).
> >
> > Unfortunately it doesn't seem to be able to load from a file like
> > object for mp3, ogg, or wav files.
> >
> > Any ideas?
> >
> > ======================================================================
> > ERROR: test_mixer_music__load (__main__.MixerModuleTest)
> > ----------------------------------------------------------------------
> > Traceback (most recent call last):
> >  File "test\mixer_test.py", line 207, in test_mixer_music__load
> >    pygame.mixer.music.load(open(musfn))
> > error: Module format not recognized
> >
> >
> > cu,
> >
> > On Thu, Jul 10, 2008 at 11:33 PM, René Dudfield <[EMAIL PROTECTED]>
> wrote:
> >> Cool, thanks.
> >>
> >> Committed revision 1482.
> >>
> >> On Wed, Jul 9, 2008 at 12:39 PM, Forrest Voight <[EMAIL PROTECTED]>
> wrote:
> >>> All we need to do is make RwopsFromPythonThreaded not try to make a
> >>> standard rwop, because it shouldn't.
> >>>
> >>> And it is correct, RwopsFromPythonThreaded is obviously meant to be
> >>> used like this (hence the threaded).
> >>>
> >>> Attached is the updated patch.
> >>>
> >>> Forrest
> >>>
> >>> On Tue, Jul 8, 2008 at 9:38 PM, René Dudfield <[EMAIL PROTECTED]>
> wrote:
> >>>> I guess we need to store a reference to the file object somewhere, and
> >>>> release the reference at cleanup.
> >>>>
> >>>>
> >>>> On Wed, Jul 9, 2008 at 9:40 AM, Brian Fisher <
> [EMAIL PROTECTED]> wrote:
> >>>>> Hmmm... from looking at the patch, it seems that it does not fix the
> crash
> >>>>> that Forrest discovered (where the file object falls out of scope and
> gets
> >>>>> deleted so the rwobject ends up having bad pointers) - Is that
> correct
> >>>>> Forrest?
> >>>>>
> >>>>> If that is the case, it seems to me that the feature implementation
> isn't
> >>>>> finished yet, so the patch as sent is not ready to be applied to
> pygame
> >>>>> 1.8.1.
> >>>>>
> >>>>> I would imagine that in most cases, people wouldn't be keeping around
> a
> >>>>> python reference to the file object they would pass in (cause it
> loads the
> >>>>> music up in some other function or something), which means most
> attempts to
> >>>>> use this feature would get crashes and bad behavior as the mixer
> tries to
> >>>>> stream the music, but the file object falls out of scope - and the
> crash
> >>>>> would happen at what seems like a random point in time.
> >>>>>
> >>>>> Also, as I said in an earlier email, I don't think this patch is
> exposing an
> >>>>> existing bug, I think it uses rwobject in a way that's not intended,
> as
> >>>>> other "load-from-file" pygame uses don't require the file-object to
> exist
> >>>>> longer than it takes for the load function to return.
> >>>>>
> >>>>>
> >>>>>
> >>>>> On Tue, Jul 8, 2008 at 3:20 PM, René Dudfield <[EMAIL PROTECTED]>
> wrote:
> >>>>>>
> >>>>>> Cool, thanks.  I'll try and patch it tonight (+ 9 hours).
> >>>>>>
> >>>>>> cu,
> >>>>>>
> >>>>>> On Wed, Jul 9, 2008 at 1:09 AM, Forrest Voight <[EMAIL PROTECTED]>
> wrote:
> >>>>>> > I did the version checks.
> >>>>>> >
> >>>>>> > There are currently no tests for pygame.mixer.music, but I'll try
> to
> >>>>>> > make a test for this.
> >>>>>> >
> >>>>>> > Also, I found a bug in rwobject. It makes a standard SDL_RWops
> from
> >>>>>> > python file objects but doesn't hold a reference to them.
> >>>>>> > This is shown by doing something like:
> >>>>>> >
> >>>>>> > pygame.mixer.music.load(open('x.mp3'))
> >>>>>> >
> >>>>>> > Then playing it, and pygame crashes.
> >>>>>> > This is not my patch's fault, it just exposes it.
> >>>>>> >
> >>>>>> > Forrest Voight
> >>>>>> >
> >>>>>> > On Tue, Jul 8, 2008 at 2:08 AM, René Dudfield <[EMAIL PROTECTED]>
> wrote:
> >>>>>> >> hi,
> >>>>>> >>
> >>>>>> >> I think this will have to wait until we put the version checks in
> and
> >>>>>> >> have unittests... ie for pygame 1.9.  Unless someone can get
> around to
> >>>>>> >> it in the next week.
> >>>>>> >>
> >>>>>> >>
> >>>>>> >> cu,
> >>>>>> >>
> >>>>>> >>
> >>>>>> >> On Wed, Jun 18, 2008 at 2:44 PM, Forrest Voight <
> [EMAIL PROTECTED]>
> >>>>>> >> wrote:
> >>>>>> >>> OK, I'll work on unit tests and a version check.
> >>>>>> >>>
> >>>>>> >>> On Mon, Jun 16, 2008 at 11:52 AM, Lenard Lindstrom <
> [EMAIL PROTECTED]>
> >>>>>> >>> wrote:
> >>>>>> >>>> Maybe the test could write a sine wave to a StringIO, load it,
> then
> >>>>>> >>>> use
> >>>>>> >>>> get_buffer (sound objects do have get_buffer now, right?*) to
> check
> >>>>>> >>>> it.
> >>>>>> >>>>
> >>>>>> >>>> Lenard
> >>>>>> >>>>
> >>>>>> >>>> * Sorry, I don't have access to latest Python/Pygame at the
> moment.
> >>>>>> >>>>
> >>>>>> >>>> Quoting René Dudfield <[EMAIL PROTECTED]>:
> >>>>>> >>>>
> >>>>>> >>>>> Hi,
> >>>>>> >>>>>
> >>>>>> >>>>> nice patch!  This will be very useful :)
> >>>>>> >>>>>
> >>>>>> >>>>> Do you know which version of sdl_mixer allows rwops for music
> >>>>>> >>>>> (Mix_LoadMUS_RW)?  Does it require an SDL_mixer version check?
> >>>>>> >>>>>
> >>>>>> >>>>> Are you able to make make any unit tests for using file likes
> with
> >>>>>> >>>>> the
> >>>>>> >>>>> music mixer?  We're using unittests for all new code now, and
> it'd
> >>>>>> >>>>> make us feel more safe about adding it in for the 1.8.1
> release.
> >>>>>> >>>>>
> >>>>>> >>>>> Not really sure how best to test it.  I guess just loading the
> music
> >>>>>> >>>>> from different filename, and from a python file object would
> be ok
> >>>>>> >>>>> for
> >>>>>> >>>>> now.
> >>>>>> >>>>>
> >>>>>> >>>>> here's a start on a test for it...
> >>>>>> >>>>>
> >>>>>> >>>>> data_fname = os.path.join('..', 'examples', 'data')
> >>>>>> >>>>> #note, I just added house_lo.ogg to svn.
> >>>>>> >>>>> oggfn = os.path.join(data_fname, 'house_lo.ogg')
> >>>>>> >>>>>
> >>>>>> >>>>> pygame.mixer.music.load(oggfn)
> >>>>>> >>>>> pygame.mixer.music.load(open(oggfn))
> >>>>>> >>>>> oggf = open(oggfn)
> >>>>>> >>>>> pygame.mixer.music.load(oggf)
> >>>>>> >>>>>
> >>>>>> >>>>>
> >>>>>> >>>>>
> >>>>>> >>>>> cheers,
> >>>>>> >>>>>
> >>>>>> >>>>>
> >>>>>> >>>>>
> >>>>>> >>>>> On Sat, Jun 14, 2008 at 9:53 AM, Forrest Voight <
> [EMAIL PROTECTED]>
> >>>>>> >>>>> wrote:
> >>>>>> >>>>> > Thanks!
> >>>>>> >>>>> >
> >>>>>> >>>>> > On Fri, Jun 13, 2008 at 7:31 PM, Lenard Lindstrom
> >>>>>> >>>>> > <[EMAIL PROTECTED]> wrote:
> >>>>>> >>>>> >> This is interesting. I am having a look at it. No promise
> it can
> >>>>>> >>>>> >> go into
> >>>>>> >>>>> >> 1.8.1 though as this is supposed to be a bug fix.
> >>>>>> >>>>> >>
> >>>>>> >>>>> >> Lenard
> >>>>>> >>>>> >>
> >>>>>> >>>>> >>
> >>>>>> >>>>> >> Forrest Voight wrote:
> >>>>>> >>>>> >>>
> >>>>>> >>>>> >>> This patch re-adds support for playing (and queueing)
> music from
> >>>>>> >>>>> >>> python file-like objects.
> >>>>>> >>>>> >>>
> >>>>>> >>>>> >>> While support for WAV music streams is still in SDL_mixer
> svn,
> >>>>>> >>>>> >>> there
> >>>>>> >>>>> >>> is support for mp3, mikmod and other formats already.
> >>>>>> >>>>> >>>
> >>>>>> >>>>> >>>
> >>>>>> >>>>> >>
> >>>>>> >>>>> >>
> >>>>>> >>>>> >
> >>>>>> >>>>>
> >>>>>> >>>>
> >>>>>> >>>>
> >>>>>> >>>> --
> >>>>>> >>>> Lenard Lindstrom
> >>>>>> >>>> <[EMAIL PROTECTED]>
> >>>>>> >>>>
> >>>>>> >>>>
> >>>>>> >>>
> >>>>>> >>
> >>>>>> >
> >>>>>
> >>>>>
> >>>>
> >>>
> >>
> >
>

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