thanks about the urls - btw, i'm stuck on starting, anyway... - the programs are the links to the zipped files at the top of the webpage.
Maybe a good idea is, for example, i posting some or another snippet (very small stuff in sdlBasic) at pastebin.org and asking you how does it can be coded on python-pygame? my coding style (if it can be named as this) is deeply based on hobbystic ansi-basic from 80's - i'm a bit unknown of definitions, but maybe it's procedural (i can't find definition from google)? is oop object-oriented programing, using classes, methods, etc.? i still know nothing about them, and having completelly no idea how to start using them... well, please take a look at my code and help me defining which style are them - they may look very amateur for academic and professional coders, but i were using them for my personal needs, and were working fine for me up to now... thanks! Paulo -------------------------------------- ------------ On Fri, Jul 25, 2008 at 11:54 AM, Jake b <[EMAIL PROTECTED]> wrote: > If you have a specific problem you're stuck on, or a program you're trying > to re-create in pythin, it'd be easier to give you more help. > > [ I looked at your site, but didn't see a program. It's hard to read for me > on ff3 win32. ] > > A few links to get you started > > http://kai.vm.bytemark.co.uk/~piman/writing/sprite-tutorial.shtml > http://www.pygame.org/wiki/tutorials > http://www.libsdl.org/tutorials.php > http://www.pygame.org/docs/ref/index.html [you're best friend] > There's also NeHe tutorials if you want to get started into pygame+OpenGL. > > What coding style were you used to? What are you seeing? Procedural vs OOP > or something else? > > -- > Jake >