thanks! :-)
On Mon, Jul 28, 2008 at 1:06 AM, René Dudfield <[EMAIL PROTECTED]> wrote: > make sprite.image use the same surface. > > Surfaces are not copied by default. You need to use the > Surface.copy() method to create a new one. > > So just assigning the same surface will work for sharing one picture > with lots of sprites. > > > On Mon, Jul 28, 2008 at 9:33 AM, Paulo Silva <[EMAIL PROTECTED]> wrote: >> you welcome! :-) - btw, i'm still trying to to on Pygame what i were >> doing on sdlBasic up to now >> (http://nitrofurano.linuxkafe.com/sdlbasic), stuff like how to get >> lots of sprites from just one picture, etc. >> >> ------ >> >> On Mon, Jul 28, 2008 at 12:19 AM, Percival Kelley >> <[EMAIL PROTECTED]> wrote: >>> Awesome. Thank you. That did the trick. >>> >>> On Sun, Jul 27, 2008 at 1:10 PM, Paulo Silva <[EMAIL PROTECTED]> wrote: >>>> >>>> well, for now i were enjoying these ones >>>> http://www.cs.iupui.edu/~aharris/pygame/ch04/ >>>> >>>> -------- >>>> >>>> On Sun, Jul 27, 2008 at 11:38 PM, <[EMAIL PROTECTED]> wrote: >>>> > So I've read piman's tutorial and checked out a few others. I'm still >>>> > confused. I don't really understand the process of moving a sprite >>>> > around. I would like to use RenderUpdates and such, but I'm lost. >>>> > >>>> > I basically have a simple script that moves a ship around a background >>>> > (the background is an image.) >>>> > >>>> > To create the sprite I'm using: >>>> > >>>> > class Units(pygame.sprite.Sprite): >>>> > >>>> > def __init__(self, img, loc1 = 250, loc2 = 250): >>>> > pygame.sprite.Sprite.__init__(self) #start up sprites >>>> > >>>> > #locs >>>> > self.loc1 = loc1 >>>> > self.loc2 = loc2 >>>> > >>>> > #create sprite >>>> > self.image, self.rect = load_image(img) >>>> > self.rect.center = [self.loc1, self.loc2] >>>> > >>>> > I create the ship like this: >>>> > self.ship = Units('bship.png') >>>> > self.screen.blit(self.ship.image, self.ship.rect) >>>> > >>>> > To redraw the ship when it moves I'm using this: >>>> > >>>> > self.ship.loc1 = n1 #n1 and n2 are setup earlier in the code that >>>> > looks for key presses and sets the pixel difference >>>> > self.ship.loc2 = n2 >>>> > self.ship.rect.center = [self.ship.loc1, self.ship.loc2] >>>> > print self.ship.rect.center >>>> > self.screen.blit(self.bg, (0,0)) >>>> > self.screen.blit(self.ship.image, self.ship.rect.center) >>>> > pygame.display.flip() >>>> > >>>> > I'm really pretty confused at this point. I know I'm just doing >>>> > something stupid, but I haven't managed to get any other code working >>>> > to redraw the ship properly when it's moved. I don't have the code >>>> > from when I was doing it wrong, but basically, can someone point me in >>>> > the right direction to changing this over to just redraw the >>>> > appropriate areas? >>>> > >>>> > Thanks, and sorry this was rambling. >>>> > >>> >>> >> >
