it looks interesting - btw it's all c++ - http://openmortal.sourceforge.net/doxygen/files.html
if someone are 'fluent' in both languages (c++ and python) be welcome on the recoding process, and sharing with us! :-) thanks letting me know about! :-) ------------------------ On Sat, Aug 2, 2008 at 6:14 AM, techtonik <[EMAIL PROTECTED]> wrote: > It definitely would make sense, but I do not know about any projects > started. There is at least one interesting fightning game that I've > always dreamt to make a remake of despite the fact that the game is a > crude remake itself. This piece of art is called Mortal Zhombat or > OpenMortal. > > http://openmortal.sourceforge.net/ > > Existing project is very nice, but I find GPL license too restrictive > in some aspects. > > On Thu, Jul 31, 2008 at 10:08 PM, Paulo Silva <[EMAIL PROTECTED]> wrote: >> would it make any sense recoding Mugen engine into Python (Pygame) >> language, helping people would be more familiar to Python (specially >> compairing it with Java) - or maybe someone indeed started this task >> of recoding? >> >> http://mugen-net.sourceforge.net/ > > -- > --anatoly t. >
