On Sun, Aug 3, 2008 at 2:46 AM, Ian Mallett <[EMAIL PROTECTED]> wrote: > If colors had only a red component, suppose, there would be 256 shades of > red. Because this is the case with grey heightmaps (only 256 shades of > grey), there can only be 256 heights encoded. The obvious solution is to > use all four values of color to encode more data, but this is > computationally unfeasible. I'm curious why? ( My thought is that doing a get on r,g,b,a would be fast relative the blur operation? )
Does this fix it? soften[1:][0:] += Data[0:-1][0:]*8 I think if you want to slice pixel arrays then PixelArray() works better: http://www.pygame.org/docs/ref/pixelarray.html -- Jake
