On Mon, Aug 4, 2008 at 10:15 AM, Jake b <[EMAIL PROTECTED]> wrote: > On Sun, Aug 3, 2008 at 2:46 AM, Ian Mallett <[EMAIL PROTECTED]> wrote: >> If colors had only a red component, suppose, there would be 256 shades of >> red. Because this is the case with grey heightmaps (only 256 shades of >> grey), there can only be 256 heights encoded. The obvious solution is to >> use all four values of color to encode more data, but this is >> computationally unfeasible. > I'm curious why? ( My thought is that doing a get on r,g,b,a would be > fast relative the blur operation? ) > > Does this fix it? > > soften[1:][0:] += Data[0:-1][0:]*8 > > I think if you want to slice pixel arrays then PixelArray() works > better: http://www.pygame.org/docs/ref/pixelarray.html > > -- > Jake
Why not just use an array of floats? -- Douglas E Knapp http://sf-journey-creations.wikispot.org/Front_Page
