Actually, the SDL_VIDEODRIVER var is set to directx already, with either
SDL.dll.  Is that normal?  I didn't change anything by myself prior to this.

On Tue, Aug 5, 2008 at 3:47 AM, René Dudfield <[EMAIL PROTECTED]> wrote:

> hi,
>
> Does it work if you put this at the top of your file?
>
> import os
> os.environ['SDL_VIDEODRIVER'] ='directx'
>
>
> cheers,
>
>
>
> On Tue, Aug 5, 2008 at 5:37 PM, David Muffley <[EMAIL PROTECTED]>
> wrote:
> > With the default SDL.dll from 1.8.1 on Windows 2000sp4 with Python 2.5
> >
> > import pygame
> > a = pygame.Surface((10,10))
> > a.blit(a, (0, 0))   # CRASHES ##
> > a.blit(a, (1, 0))   # CRASHES ##
> > a.blit(a, (0, 0), (0,0,9,9))  # CRASHES ##
> > a.blit(a, (0, 0), (1,1,9,9))  # SUCCEEDS ##
> >
> >
> > On Mon, Aug 4, 2008 at 10:39 PM, Brian Fisher <[EMAIL PROTECTED]
> >
> > wrote:
> >>
> >> OK, so basically I've got an SDL I built myself that I'd like other
> people
> >> who are experiencing this problem to try out.
> >> SDL is zipped up here:
> >> thorbrian.com/SDL_TestBlitToSelf.zip
> >
> > Using this version on the same machine, all the above self-blits worked.
> >
>

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