On Aug 5, 2008, at 11:28 AM, Ian Mallett wrote:

Again, I don't know how to do VBOs (just vertex arrays which aren't widely supported), and I am already loading the array from precomputed data stored on the hard drive.

I think you have it backwards, vertex arrays are widely supported (OpenGL 1.1 or greater), VBOs are much newer.

-Casey

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