> I think you have it backwards, vertex arrays are widely supported (OpenGL > 1.1 or greater), VBOs are much newer. > > -Casey
Does Immediate mode means using glBegin()/glEnd() blocks? Can you post / link to example code using vertex arrays? ( Preferably in python +numpy/numeric ) ian: If I understand right, I think that for speed you're supposed to avoid immediate mode ( begin/end) as much as possible. Looking at your loop, is it possible to move begin/end out one more level, or not? -- Jake
