Indeed. Generally strings, lists and tuples are copied in python - so the array types are faster.
Another option is to use ctypes arrays. However neither ctypes or numpy are available on all versions of python... but if you're using pyopengl 3.x that uses ctypes already :) cu, On Wed, Aug 6, 2008 at 9:32 AM, Greg Ewing <[EMAIL PROTECTED]> wrote: > Ian Mallett wrote: > >> This thread has more moved into: "optimizing opengl landscape loading" >> The speed problem is simply the converting the height data into an OpenGL >> display list. > > For that I'd investigate using numpy arrays together with > the array-oriented OpenGL calls. > > -- > Greg >
