ah, bugger. I don't think we can fix this error in pygame.
As the code was using: if type(x) == tuple: Unfortunately we can't make the Color type a tuple type. This is annoying, because pgu is used by a lot of games. So the Color changes in pygame 1.8.1 will break a lot of things. Well, they'll need to patch pgu. On Fri, Aug 15, 2008 at 12:46 AM, claudio canepa <[EMAIL PROTECTED]> wrote: > Knowing that a number of pygame games used pgu, and on top of that pyweek is > near, I take the liberty to re-post at pygame-users. > > pgu broken with pygame 1.8.1release ? - patch for one bug(crash) > Nine of the demos crash with the same (except script name) traceback: > > Traceback (most recent call last): > File "F:\cla 2008 08 13\trunk\examples\gui11.py", line 67, in ? > app.run(main) > File "..\pgu\gui\app.py", line 207, in run > self.loop() > File "..\pgu\gui\app.py", line 163, in loop > us = self.update(s) > File "..\pgu\gui\app.py", line 188, in update > self.paint(screen) > File "..\pgu\gui\app.py", line 174, in paint > container.Container.paint(self,screen) > File "..\pgu\gui\container.py", line 100, in paint > w.paint(sub) > File "..\pgu\gui\theme.py", line 288, in func > r = m(surface.subsurface(s,w._rect_content)) > File "..\pgu\gui\container.py", line 100, in paint > w.paint(sub) > File "..\pgu\gui\theme.py", line 288, in func > r = m(surface.subsurface(s,w._rect_content)) > File "..\pgu\gui\container.py", line 100, in paint > w.paint(sub) > File "..\pgu\gui\theme.py", line 288, in func > r = m(surface.subsurface(s,w._rect_content)) > File "..\pgu\gui\container.py", line 100, in paint > w.paint(sub) > File "..\pgu\gui\theme.py", line 286, in func > w.background.paint(surface.subsurface(s,w._rect_border)) > File "..\pgu\gui\theme.py", line 473, in paint > self.theme.render(s,v,r) > File "..\pgu\gui\theme.py", line 404, in render > ww,hh=box.get_width()/3,box.get_height()/3 > AttributeError: 'pygame.Color' object has no attribute 'get_width' > > The offending scripts are: > gui6.py > gui11.py > gui13.py > gui15.py > gui16.py > gui17.py > > html2.py > html3.py > html5.py > > Besides, gui9.py don't crash but misbehaves: with pygame 1.7.1 you can draw > boxes and circles but with pygame 1.8.1release no boxes and circles. > > I tried pgu '0.10.6' ( checked out from imitation pickles, rev 38 ), also > pgu-0.10.6.tar.gz from sourceforge and pgu 0.10.3, same results. > > The demos run fine with pygame 1.7.1 > > Extra info: > win xp + sp2, python 2.4.3 > > Okay, found the problem for the crashes: will manifest in widgets with solid > color background. > Cause: color was a tuple, now it is a pygame.colors.Color instance. See > patch for details. > A patch (against pgu svn imitation pickles r38) is attached. > It is pygame 1.7.1 and 1.8.1 compatible. > > The other problem (gui9.py misbehaving with pygame 1.8.1release) remains. > > -- > claxo > > ------------------------- >