I plan to add the option in the server to upload a py2exe version that you can download while browsing the website (so you can run the game standalone) I think hypernuke can be used as a file hosting service for pygame.org also, both projects are working together as this project will re-package games from pygame.org and perhaps get some that are designed exclusively for hypernuke :)
On Thu, Aug 21, 2008 at 3:05 AM, Patrick Mullen <[EMAIL PROTECTED]> wrote: > Hypernucleus has too many syllables in my opinion. But if it's too > late, that's OK I guess. I would go with a shorter "hyperNuke". Less > of a spelling problem as well. But if it's already hypernucleus, > that's fine :) > > I also think it would be cool if it could use pypi or even pygame.org > as a backend. Maybe not at first, but more backends would mean that > people don't have to worry about submitting to hypernuke, or > resubmitting if their game already exists somewhere else. The problem > with pygame.org is that the fetch mechanism is pretty loose - some > people put a source, some put exe, some just link to their website > where you have to find a download. So that would need to be sorted > out. At this point though, I do like browsing the games at pygame.org > a lot. But having one click to download and play would be a big added > benefit. > -- Thanks, Richie Ward