Hi Nathan, Well done! I'll be sure ot use this in my next "singing" game I write :) Though I have no idea if or when that'll be :) But job well done! I'm impressed.
cheers James On Wed, Sep 10, 2008 at 6:49 AM, Nathan Whitehead <[EMAIL PROTECTED]> wrote: > I would like to announce the release of SoundAnalyse, a small python > library for analysing sound chunks. In particular it calculates the > loudness of a sound chunk and does realtime pitch detection. The > pitch detection guts are coded in a C function so it should be pretty > fast even on slower computers. > > Now you can make the singing game you've always dreamed of! (Opera Hero?) > > Get it at PyPI: > http://pypi.python.org/pypi/SoundAnalyse > > The distribution is a source distribution using distutils, so you need > a working C compiler. If someone has a Windows box and sends me a > precompiled version for Windows I will add that to the distribution. > > View the README at: > http://code.google.com/p/pygalaxy/wiki/SoundAnalyse > > Some notes: > pygame doesn't support audio input, so you need to use something like > pyaudio for microphone input. But you can use pygame for graphics and > events along with pyaudio for sound, it works fine. If you want sound > playback along with microphone input, try my SWMixer module: > http://code.google.com/p/pygalaxy/wiki/SWMixer > > Give it a try and let me know what you think. > -- > Nathan Whitehead > -- -- -- "Problems are solved by method"