oops, I also forgot... - CSS3 and CSS4 support. - a pony.
On Mon, Sep 22, 2008 at 2:32 PM, Hugo Arts <[EMAIL PROTECTED]> wrote: > LaTeX support ;-) > > On Sun, Sep 21, 2008 at 9:18 PM, René Dudfield <[EMAIL PROTECTED]> wrote: >> >> awesome :) >> >> >> yeah, maybe some text layout code would be a useful addition to >> pygame.font ? Or even as a separate download. >> >> >> >> Shall we start by making an ultimate list of features, or use cases... >> >> - aligning text, left, right, center etc. >> - vertical alignment... top, bottom, center. >> - justify text. >> - breaking words (word-break), so it can add a long word like >> "complexifcation" as "complexif-\ncation" >> - splitting text up into 'pages', >> - different sized pages or Rects could be useful too. >> - scrolling text. >> - selecting text. Based on mouse click, which letter and word does it >> collide with? >> - each part of text having a separate font/attributes. So you can >> then do words with bold, italics etc. >> - letter spacing >> - line spacing >> - word spacing >> - flowing around areas... >> - eg( place an image, and the text flows around it) >> - example here: http://www.csstextwrap.com/example_for_demo.php >> - indenting >> - padding around text. >> - text color >> - text render method. >> >> >> >> Anything else? >> >> >> >> >> On Fri, Sep 19, 2008 at 6:16 PM, Charlie Nolan <[EMAIL PROTECTED]> >> wrote: >> > I'll happily chip in my word-wrap code, if you want it as a starting >> > point for pygame. It's not beautiful, but it does have a very nice >> > property: >> > >> > orig_string[x] -> "".join(wrapped_string)[x] >> > >> > They're not always equal, because it converts some spaces to a >> > zero-width character for alignment purposes. (The char was originally >> > \x00, hence strip_to_null, but that caused issues elsewhere, >> > presumably with C strings.) >> > >> > >> > http://code.google.com/p/endgame-singularity/source/browse/trunk/code/graphics/text.py?r=892 >> > >> > -FM >> > >> > On 9/17/08, pymike <[EMAIL PROTECTED]> wrote: >> >> Yeah pygame.font needs support for \n. :P >> >> >> >> On Wed, Sep 17, 2008 at 2:31 PM, Charlie Nolan >> >> <[EMAIL PROTECTED]>wrote: >> >> >> >>> Hmm, I've written this too. Given that it seems pretty common, >> >>> wouldn't this be a good candidate for adding to pygame.font.Font? >> >>> >> >>> -FM >> >>> >> >>> On 9/16/08, Marius Gedminas <[EMAIL PROTECTED]> wrote: >> >>> > On Tue, Sep 16, 2008 at 12:11:45PM +1000, René Dudfield wrote: >> >>> >> The cookbook has this entry, but it doesn't work with new lines. >> >>> >> http://www.pygame.org/wiki/TextWrapping >> >>> >> >> >>> >> Anyone have any code like this that supports new lines? >> >>> > >> >>> > >> >>> > http://mg.pov.lt/pyspacewar/trac/browser/trunk/src/pyspacewar/ui.py#L466 >> >>> > >> >>> > Output example: >> >>> > http://mg.pov.lt/pyspacewar/pyspacewar-help-screen.png >> >>> > >> >>> > It's GPL-ed, feel free to use or ask me for a licence change if >> >>> > that's >> >>> > not suitable. >> >>> > >> >>> > Marius Gedminas >> >>> > -- >> >>> > If you are smart enough to know that you're not smart enough to be >> >>> > an >> >>> > Engineer, then you're in Business. >> >>> > >> >>> >> >> >> >> >> >> >> >> -- >> >> - pymike (http://pymike.4rensics.org/) >> >> >> > > >