Indeed. That's what it does. You should be able to put a maximum elapsed time for your frames. That handles the moving window thing, and also if there's some other pause from the OS. Like if firefox plays a flash animation in the background that uses up heaps of cpu blocking your program for a while.
cu. On Sat, Sep 27, 2008 at 4:17 AM, Aaron Maupin <[EMAIL PROTECTED]> wrote: > > Well, immediately after posting I figured it out. ;) Moving the window > causes the program to pause and thus when it comes back the delta time > difference between frames spikes. And then my screwy collision detection > teleports the character much further than should be possible. > >> In certain situations, moving the game window (800x600) on the Windows >> desktop sometimes causes the main character to teleport upwards on screen to >> the next available platform.
