There is no built in "Pause" function, but you can go:
Paused = True
while Paused:
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == K_p:
Paused = False
Draw()
There is no built in "Pause" function, but you can go:
Paused = True
while Paused:
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == K_p:
Paused = False
Draw()