Thanks Ron, that suites my needs perfectly! Much appreciated.

And thanks to everyone else for their ideas and suggestions, as well.

mark
On Mon, Sep 29, 2008 at 2:32 PM, Ron Dippold <[EMAIL PROTECTED]> wrote:

> Not built in, but here's something I wrote a while ago based on calculating
> the consecutive trapezoids along the axis - this is a common algorithm. Note
> the caveats in the method docs.
>
>   - Ron
>
>
> def poly_area( points ):
>        """
>        Returns the area of any polygon IF the edges don't cross and
>        the points are given in order around the edge.
>
>        points are [ (x,y), (x,y) ... ]
>        """
>
>        area = 0
>        # start with the last point so we close it (won't hurt if it already
> is)
>        pt1 = points[-1]
>        for pt2 in points:
>                # we save the /2.0 for the return
>                area += ( pt2[0] - pt1[0] ) * ( pt2[1] + pt1[1] ) # /2.0
>                pt1 = pt2
>
>        # counterclockwise poly returns negative area
>        if area<0:
>                area *= -1
>
>        return area/2.0
>
>
> Mark S wrote:
>
>> Hi all,
>>
>> I'm wondering if there is anything built in to pygame that will report the
>> area of a polygon?
>>
>
>

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