> ----- Original Message ----- > From: pymike <[EMAIL PROTECTED]> > To: [email protected] > Subject: [pygame] Re: > Date: Sun, 28 Sep 2008 16:24:11 -0500 > > > Depends on your game structure, but if you're using pygame it'd be easiest > to just go > > import pygame > from pygame.locals import * > > paused = False > game_is_running = True > while game_is_running: > > #Set pause varaiable to True if the P key is pressed > for e in pygame.event.get(): > if e.type == KEYDOWN and e.key == K_p: > paused = True > > #Wait until the pause key is pressed again > while paused: > for e in pygame.event.get(): > if e.type == KEYDOWN and e.key == K_p: > paused = False > > HTH > > On Sun, Sep 28, 2008 at 11:46 AM, yanom @linuxmail.org > <[EMAIL PROTECTED]>wrote: > > > This probably seems like a dumb and obvious question, but I'm new to > > pygame, so... > > > > How do I build a pause function into the game? > > > > = > > Mail Commander > > This e-mail client provides extensive anti-spam filtering and mail > > processing capabilities. > > > > http://a8-asy.a8ww.net/a8-ads/adftrclick?redirectid=1fd077cd01934c63240778606a312794 > > > > > > -- > > Powered by Outblaze > > > > > > -- > - pymike (http://pymike.4rensics.org/)
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