110110010 wrote:
Both GL_ONE_MINUS_DST_ALPHA and GL_ONE_MINUS_SRC_ALPHA . All it does for me is 
it draws
> fully solid faces.

Are you sure you're drawing things in the right order? Any
translucent faces need to be drawn after anything solid that
ought to be seen through them.

Also, when drawing the translucent faces, you need to enable
depth buffer testing but not updating.

--
Greg

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