On Mon, Oct 20, 2008 at 11:42 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:
> Hi, > > I've been doing lots of cool stuff with PyOpenGL, but frankly, with cooler > effects comes more complexity, and when things get more complex > [...] > The solution, I've gathered from day 1, is to use shaders, which are > programs run on the GPU. They're faster, simpler to use, more powerful and > flexible, and all-around just cool. That's great and everything, but > shaders, simplifying and inherently simple though they are, seem immune to > implementation in PyGame, by which I mean, no one seems to know how to do > it. Which brings me to my point, or rather my exception. There *are*shader > examples on our very own > pygame.org <http://www.pygame.org/wiki/GLSLExample?parent=CookBook>. > However, neither of the shader examples work for me, even after I made the > obvious modifications. > Ian > Searching the pygame site with 'shaders + opengl' got many hits. Can you point to the specif script(s) in trouble ? -- claxo
