I can double plus reccomend pysound, and swmixer.

We used them in our 'eyestabs' music game if you need more example code:
http://code.google.com/p/eyestabs/

cu,


On Fri, Oct 31, 2008 at 1:52 AM, Luke Paireepinart
<[EMAIL PROTECTED]>wrote:

> I'll definitely try your modules.  They sound like just what I need.
> That Canta game Brad linked to may cover my use case already.  If I
> get around to testing your library, whether or not anything comes of
> it, I'll give you feedback on my experiences with it.
>
> On Wed, Oct 29, 2008 at 2:09 PM, Nathan Whitehead <[EMAIL PROTECTED]>
> wrote:
> > On Wed, Oct 29, 2008 at 11:42 AM, Luke Paireepinart
> > <[EMAIL PROTECTED]> wrote:
> >> Cool, Nathan.  I was thinking about writing a singing game - well
> >> maybe not a game so much as a tool.  It plays scales and gives you
> >> your statistical accuracy as far as hitting the correct note (just
> >> based on pitch - also would do intervals etc.)
> >
> > Ah, then you want my SoundAnalyse module.  It is C code with a python
> > wrapper for realtime pitch and volume detection.
> > http://code.google.com/p/pygalaxy/wiki/SoundAnalyse
> >
> > I separated it out from SWMixer just because compiling C code as part
> > of the install is harder than installing a pure python package.
> >
> >> I was thinking about also adding support for music...
> >
> > To play notes from python, I use FluidSynth.  It uses SF2 soundfont
> > files, then you send it NOTEON events and such to play music.  I have
> > a preliminary binding for it, pyFluidSynth.
> > http://code.google.com/p/pygalaxy/wiki/pyFluidSynth
> >
> >> Is your API stable at this point?
> >
> > All the packages and APIs should be relatively stable, but they have
> > not been tested on all architectures by lots of people.  Bug reports
> > are encouraged.
> > --
> > Nathan Whitehead
> >
>

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