Hmm, I recently stumbled upon Opioid2D, and after reading the API, it looks like it could be a very handy framework for any type of game. Two major features caught my attention: 1) OpenGL rendering and routines, and 2) Slow stuff is written in C++ for more speed
If I use Opioid2D to render the graphics in OpenGL, does that mean I can't use any of pygame's surfaces, sprites, etc? The only reason I'm asking is because their main page boasts that it provides a layer of OpenGL support like pygext does. I've never used pygext, but it's apparently compatible with pygame. I'm just wondering what sort of problems I might run into when using this package with PyGame. Thanks
