I don't have that package, but from what I see, it looks like this should work: pygame.draw.circle(self.game.screen, self.color, tuple(self.loc), self.radius )
-FM On Wed, Dec 24, 2008 at 11:36 PM, Jake b <[email protected]> wrote: > I lost this shortcut, and can't find it googling. example: you have > function that gets called like so: > > f2(1, (2,3), 3) > > ( like pygame.draw.circle() has a tuple for coordinates ). you can either do: > > pygame.draw.circle(self.game.screen, self.color, (self.loc.x, > self.loc.y), self.radius ) > > Or, what is the syntax to expand as tuple? it was something like: ( > where self.loc is a euclid.Vector2 ) > > pygame.draw.circle(self.game.screen, self.color, *self.loc, self.radius ) > > Messing with IDLE, trying to figure it out, I'm able to get it to work > if there is *only* one argument, the tuple: > > f(*v) maps to f(v.x, v.y) > > thanks, > -- > Jake >
