So basically, you run setup.py with a command, and it makes a binary using py2exe, py2app, or cx_freeze, depending on the command. Am I right? > ----- Original Message ----- > From: "Adolfo De Unanue" <n...@dialetheia.net> > To: pygame-users@seul.org > Subject: [pygame] Problem with py2exe > Date: Sun, 28 Dec 2008 13:09:22 -0600 > > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Hi all! > Maybe this is not the forum, but I will ask this: > > I am developing a pygame application, and the last week, my executable > stop working after generate it with > > python setup.py py2exe > > my setup.py is pretty standard: > > ====================================================================== > #!/usr/bin/env python > # -*- coding: utf-8 -*- > # utf-8 > > __author__ = "Adolfo De Unanue" > __email__ = "n...@dialetheia.net" > > # uso: python setup.py comando > # > # sdist Construye una distribucion de código > # py2exe Construye un .exe (para Windoze) > # py2app Construye un .app (para Macintosh) > # cx_freeze Construye un binario para GNU/Linux > # > # Todo es colocado en el directorio dist > # > # Basado en el encontrado en http://www.pyweek.org/d/1995/ por Woodwolf > > try: > import psyco > psyco.log() > psyco.full() > except ImportError: > print "Psyco no instalado, proseguimos normal" > pass > > NOMBRE_APP = "capacitador" > ESTATUS = "Iteracion 6 (6-alpha)" > > > cfg = { > 'name':NOMBRE_APP, > 'version':'0.5', > 'description':'xxxxxxxxxxxxxxxxx', > 'author':'xxxxxxxxxx', > 'maintainer' : 'xxxxxxxxxxxx', > 'maintainer_email' : 'xxxx...@xxxxxx', > 'author_email':'xxxxx...@xxxxxxxxx', > 'url':'http://xxxxxxxxxxxxxxxxxx', > > 'py2exe.target':'', > 'py2exe.icon':'imagenes/icono.ico', #64x64 > 'py2exe.binary':NOMBRE_APP, #leave off the .exe, it will be added > > 'py2app.target':'', > 'py2app.icon':'icon.icns', #128x128 > > 'cx_freeze.cmd':'~/src/cx_Freeze-3.0.3/FreezePython', > 'cx_freeze.target':'', > 'cx_freeze.binary':NOMBRE_APP, > } > > > clasificacion = [ > 'Development Status :: ' + ESTATUS, > 'Environment :: Console', > 'Intended Audience :: End Users/Desktop', > 'License :: GPL v3.0', > 'Operating System :: MacOS :: MacOS X', > 'Operating System :: Microsoft :: Windows', > 'Operating System :: POSIX', > 'Programming Language :: Python', > 'Topic :: Office/Business', > ] > > > > from distutils.core import setup, Extension > try: > import py2exe > except: > pass > > > import sys > import glob > import os > import shutil > > > try: > cmd = sys.argv[1] > except IndexError: > print 'Uso: setup.py py2exe|py2app|cx_freeze|sdist' > raise SystemExit > > # utility for adding subdirectories > def agregar_archivos(dest,generator): > for dirpath, dirnames, filenames in generator: > for name in 'CVS', '.svn', '.hg', '.bzr', 'dist', 'build', > 'test': # Ignoramos las versiones y el directorio de distribución if > name in dirnames: dirnames.remove(name) > > for name in filenames: > if '~' in name: continue > suffix = os.path.splitext(name)[1] > # Ignoramos los directorios de control de versiones > if suffix in ('.pyc', '.pyo', '.dat', '.exe','.nsi'): > continue # Ignoramos si la cadena empieza con "." (i.e. archivos > ocultos) if name[0] == '.': continue > filename = os.path.join(dirpath, name) > # Le quitamos el "./" del inicio > if filename.startswith("./"): filename = filename[2:] > # Lo agregamos a data o src > dest.append(filename) > > # definimos nuestros archivos > data = [] > agregar_archivos(data, os.walk(".")) > data.extend(glob.glob('*.txt')) > > # definimos el codigo fuente > src = [] > agregar_archivos(src, os.walk(".")) > src.extend(glob.glob("*.py")) > > > # construir el target sdist > if cmd == "sdist": > f = open("MANIFEST.in", "w") > for l in data: f.write("include " + l + "\n") > # for l in src: f.write("include " + l + "\n") # No tenemos dividido > en src y data f.close() > > setup( > name=cfg['name'], > version=cfg['version'], > description=cfg['description'], > author=cfg['author'], > author_email=cfg['author_email'], > url=cfg['url'], > classifiers = clasificacion, > ) > > > # construir el target py2exe > if cmd in ('py2exe',): > dist_dir = os.path.join('dist',cfg['py2exe.target']) > data_dir = dist_dir > > src = 'capacitador.py' > dest = cfg['py2exe.binary']+'.py' > shutil.copy(src,dest) > > setup( > options={'py2exe':{ > 'dist_dir':dist_dir, > 'includes':['events', 'font'], > 'dll_excludes':['_dotblas.pyd','_numpy.pyd'] > }}, > windows=[{ > 'script':dest, > 'icon_resources':[(1,cfg['py2exe.icon'])], > }], > classifiers = clasificacion, > ) > > # construir el target py2app > if cmd == 'py2app': > dist_dir = os.path.join('dist',cfg['py2app.target']+'.app') > data_dir = os.path.join(dist_dir,'Contents','Resources') > from setuptools import setup > > src = 'capacitador.py' > dest = cfg['py2app.target']+'.py' > shutil.copy(src,dest) > > APP = [dest] > DATA_FILES = [] > OPTIONS = {'argv_emulation': True, 'iconfile':cfg['py2app.icon']} > > setup( > app=APP, > data_files=DATA_FILES, > options={'py2app': OPTIONS}, > setup_requires=['py2app'], > classifiers = clasificacion, > ) > > # construir el target cx_freeze > if cmd == 'cx_freeze': > dist_dir = os.path.join('dist',cfg['cx_freeze.target']) > data_dir = dist_dir > os.system('%s --install-dir %s --target-name %s > run_game.py'%(cfg['cx_freeze.cmd'],cfg['cx_freeze.binary'],dist_dir)) > > > def make_dirs(dname_): > parts = list(os.path.split(dname_)) > dname = None > while len(parts): > if dname == None: > dname = parts.pop(0) > else: > dname = os.path.join(dname,parts.pop(0)) > if not os.path.isdir(dname): > print "El directorio a crear es: " + dname > os.mkdir(dname) > > # Copia data en los binarios > if cmd in ('py2exe','cx_freeze','py2app'): > dest = data_dir > print "Directorio de destino: " + dest > for fname in data: > dname = os.path.join(dest,os.path.dirname(fname)) > make_dirs(dname) > if not os.path.isdir(fname): > shutil.copy(fname,dname) > > ====================================================================== > > > As I said everything was working, until last week. The stout of python > setup.py py2exe is > > > ====================================================================== > Psyco no instalado, proseguimos normal > running py2exe > creating c:\simulador2.2\build > creating c:\simulador2.2\build\bdist.win32 > creating c:\simulador2.2\build\bdist.win32\winexe > creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6 > creating c:\simulador2.2\build\bdist.win32\winexe\bundle-2.6 > creating c:\simulador2.2\build\bdist.win32\winexe\temp > creating c:\simulador2.2\dist > *** searching for required modules *** > *** parsing results *** > creating python loader for extension > 'pygame.overlay' (c:\Python26\lib\site-packages\pygame\overlay.pyd -> > pygame.overlay.pyd) > creating python loader for extension > '_ctypes' (c:\Python26\DLLs\_ctypes.pyd -> _ctypes.pyd) > creating python loader for extension > 'pygame.pixelarray' (c:\Python26\lib\site-packages\pygame\pixelarray.pyd > - - -> pygame.pixelarray.pyd) > creating python loader for extension > 'pygame.surface' (c:\Python26\lib\site-packages\pygame\surface.pyd -> > pygame.surface.pyd) > creating python loader for extension > 'pygame.key' (c:\Python26\lib\site-packages\pygame\key.pyd -> > pygame.key.pyd) > creating python loader for extension > 'pygame.mouse' (c:\Python26\lib\site-packages\pygame\mouse.pyd -> > pygame.mouse.pyd) > creating python loader for extension > 'unicodedata' (c:\Python26\DLLs\unicodedata.pyd -> unicodedata.pyd) > creating python loader for extension > 'pygame._numericsndarray' > (c:\Python26\lib\site-packages\pygame\_numericsndarray.pyd > - - -> pygame._numericsndarray.pyd) > creating python loader for extension > 'pygame.draw' (c:\Python26\lib\site-packages\pygame\draw.pyd -> > pygame.draw.pyd) > creating python loader for extension > 'pygame.imageext' (c:\Python26\lib\site-packages\pygame\imageext.pyd -> > pygame.imageext.pyd) > creating python loader for extension > 'pygame.event' (c:\Python26\lib\site-packages\pygame\event.pyd -> > pygame.event.pyd) > creating python loader for extension > 'pygame.cdrom' (c:\Python26\lib\site-packages\pygame\cdrom.pyd -> > pygame.cdrom.pyd) > creating python loader for extension > '_hashlib' (c:\Python26\DLLs\_hashlib.pyd -> _hashlib.pyd) > creating python loader for extension 'bz2' (c:\Python26\DLLs\bz2.pyd -> > bz2.pyd) > creating python loader for extension '_ssl' (c:\Python26\DLLs\_ssl.pyd > - - -> _ssl.pyd) > creating python loader for extension > '_sqlite3' (c:\Python26\DLLs\_sqlite3.pyd -> _sqlite3.pyd) > creating python loader for extension > 'pygame.display' (c:\Python26\lib\site-packages\pygame\display.pyd -> > pygame.display.pyd) > creating python loader for extension > 'pygame.transform' (c:\Python26\lib\site-packages\pygame\transform.pyd > - - -> pygame.transform.pyd) > creating python loader for extension > 'pygame.surflock' (c:\Python26\lib\site-packages\pygame\surflock.pyd -> > pygame.surflock.pyd) > creating python loader for extension > 'pygame.image' (c:\Python26\lib\site-packages\pygame\image.pyd -> > pygame.image.pyd) > creating python loader for extension > 'pygame.joystick' (c:\Python26\lib\site-packages\pygame\joystick.pyd -> > pygame.joystick.pyd) > creating python loader for extension > 'pygame.mask' (c:\Python26\lib\site-packages\pygame\mask.pyd -> > pygame.mask.pyd) > creating python loader for extension > 'pygame.scrap' (c:\Python26\lib\site-packages\pygame\scrap.pyd -> > pygame.scrap.pyd) > creating python loader for extension > 'pygame.mixer' (c:\Python26\lib\site-packages\pygame\mixer.pyd -> > pygame.mixer.pyd) > creating python loader for extension > 'pyexpat' (c:\Python26\DLLs\pyexpat.pyd -> pyexpat.pyd) > creating python loader for extension > 'pygame.rect' (c:\Python26\lib\site-packages\pygame\rect.pyd -> > pygame.rect.pyd) > creating python loader for extension > 'pygame.font' (c:\Python26\lib\site-packages\pygame\font.pyd -> > pygame.font.pyd) > creating python loader for extension > 'pygame._numericsurfarray' > (c:\Python26\lib\site-packages\pygame\_numericsurfarray.pyd > - - -> pygame._numericsurfarray.pyd) > creating python loader for extension > 'pygame.fastevent' (c:\Python26\lib\site-packages\pygame\fastevent.pyd > - - -> pygame.fastevent.pyd) > creating python loader for extension > 'pygame.color' (c:\Python26\lib\site-packages\pygame\color.pyd -> > pygame.color.pyd) > creating python loader for extension > 'select' (c:\Python26\DLLs\select.pyd -> select.pyd) > creating python loader for extension > 'pygame.movie' (c:\Python26\lib\site-packages\pygame\movie.pyd -> > pygame.movie.pyd) > creating python loader for extension > 'pygame.mixer_music' (c:\Python26\lib\site-packages\pygame\mixer_music.pyd > - - -> pygame.mixer_music.pyd) > creating python loader for extension > 'pygame.base' (c:\Python26\lib\site-packages\pygame\base.pyd -> > pygame.base.pyd) > creating python loader for extension > '_socket' (c:\Python26\DLLs\_socket.pyd -> _socket.pyd) > creating python loader for extension > 'pygame.time' (c:\Python26\lib\site-packages\pygame\time.pyd -> > pygame.time.pyd) > creating python loader for extension > 'pygame.rwobject' (c:\Python26\lib\site-packages\pygame\rwobject.pyd -> > pygame.rwobject.pyd) > creating python loader for extension > 'pygame.constants' (c:\Python26\lib\site-packages\pygame\constants.pyd > - - -> pygame.constants.pyd) > *** finding dlls needed *** > *** create binaries *** > *** byte compile python files *** > byte-compiling c:\Python26\lib\ConfigParser.py to ConfigParser.pyc > byte-compiling c:\Python26\lib\Queue.py to Queue.pyc > byte-compiling c:\Python26\lib\SocketServer.py to SocketServer.pyc > byte-compiling c:\Python26\lib\StringIO.py to StringIO.pyc > byte-compiling c:\Python26\lib\UserDict.py to UserDict.pyc > byte-compiling c:\Python26\lib\_LWPCookieJar.py to _LWPCookieJar.pyc > byte-compiling c:\Python26\lib\_MozillaCookieJar.py to > _MozillaCookieJar.pyc > byte-compiling c:\Python26\lib\__future__.py to __future__.pyc > byte-compiling c:\Python26\lib\_abcoll.py to _abcoll.pyc > byte-compiling c:\Python26\lib\_strptime.py to _strptime.pyc > byte-compiling c:\Python26\lib\_threading_local.py to > _threading_local.pyc > byte-compiling c:\Python26\lib\abc.py to abc.pyc > byte-compiling c:\Python26\lib\anydbm.py to anydbm.pyc > byte-compiling c:\Python26\lib\atexit.py to atexit.pyc > byte-compiling c:\Python26\lib\base64.py to base64.pyc > byte-compiling c:\Python26\lib\bdb.py to bdb.pyc > byte-compiling c:\Python26\lib\bisect.py to bisect.pyc > byte-compiling c:\Python26\lib\calendar.py to calendar.pyc > byte-compiling c:\Python26\lib\cmd.py to cmd.pyc > byte-compiling c:\Python26\lib\codecs.py to codecs.pyc > byte-compiling c:\Python26\lib\collections.py to collections.pyc > byte-compiling c:\Python26\lib\cookielib.py to cookielib.pyc > byte-compiling c:\Python26\lib\copy.py to copy.pyc > byte-compiling c:\Python26\lib\copy_reg.py to copy_reg.pyc > byte-compiling c:\Python26\lib\ctypes\__init__.py to ctypes\__init__.pyc > creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\ctypes > byte-compiling c:\Python26\lib\ctypes\_endian.py to ctypes\_endian.pyc > byte-compiling c:\Python26\lib\ctypes\macholib\__init__.py to > ctypes\macholib\__init__.pyc > creating > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\ctypes\macholib > byte-compiling c:\Python26\lib\ctypes\macholib\dyld.py to > ctypes\macholib\dyld.pyc > byte-compiling c:\Python26\lib\ctypes\macholib\dylib.py to > ctypes\macholib\dylib.pyc > byte-compiling c:\Python26\lib\ctypes\macholib\framework.py to > ctypes\macholib\framework.pyc > byte-compiling c:\Python26\lib\ctypes\util.py to ctypes\util.pyc > byte-compiling c:\Python26\lib\difflib.py to difflib.pyc > byte-compiling c:\Python26\lib\dis.py to dis.pyc > byte-compiling c:\Python26\lib\doctest.py to doctest.pyc > byte-compiling c:\Python26\lib\dummy_thread.py to dummy_thread.pyc > byte-compiling c:\Python26\lib\dummy_threading.py to dummy_threading.pyc > byte-compiling c:\Python26\lib\email\__init__.py to email\__init__.pyc > creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\email > byte-compiling c:\Python26\lib\email\_parseaddr.py to > email\_parseaddr.pyc > byte-compiling c:\Python26\lib\email\base64mime.py to > email\base64mime.pyc > byte-compiling c:\Python26\lib\email\charset.py to email\charset.pyc > byte-compiling c:\Python26\lib\email\encoders.py to email\encoders.pyc > byte-compiling c:\Python26\lib\email\errors.py to email\errors.pyc > byte-compiling c:\Python26\lib\email\feedparser.py to > email\feedparser.pyc > byte-compiling c:\Python26\lib\email\message.py to email\message.pyc > byte-compiling c:\Python26\lib\email\mime\__init__.py to > email\mime\__init__.pyc > creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\email\mime > byte-compiling c:\Python26\lib\email\parser.py to email\parser.pyc > byte-compiling c:\Python26\lib\email\quoprimime.py to > email\quoprimime.pyc > byte-compiling c:\Python26\lib\email\utils.py to email\utils.pyc > byte-compiling c:\Python26\lib\encodings\__init__.py to > encodings\__init__.pyc > creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\encodings > byte-compiling c:\Python26\lib\encodings\aliases.py to > encodings\aliases.pyc > byte-compiling c:\Python26\lib\encodings\ascii.py to encodings\ascii.pyc > byte-compiling c:\Python26\lib\encodings\base64_codec.py to > encodings\base64_codec.pyc > byte-compiling c:\Python26\lib\encodings\big5.py to encodings\big5.pyc > byte-compiling c:\Python26\lib\encodings\big5hkscs.py to > encodings\big5hkscs.pyc > byte-compiling c:\Python26\lib\encodings\bz2_codec.py to > encodings\bz2_codec.pyc > byte-compiling c:\Python26\lib\encodings\charmap.py to > encodings\charmap.pyc > byte-compiling c:\Python26\lib\encodings\cp037.py to encodings\cp037.pyc > byte-compiling c:\Python26\lib\encodings\cp1006.py to > encodings\cp1006.pyc > byte-compiling c:\Python26\lib\encodings\cp1026.py to > encodings\cp1026.pyc > byte-compiling c:\Python26\lib\encodings\cp1140.py to > encodings\cp1140.pyc > byte-compiling c:\Python26\lib\encodings\cp1250.py to > encodings\cp1250.pyc > byte-compiling c:\Python26\lib\encodings\cp1251.py to > encodings\cp1251.pyc > byte-compiling c:\Python26\lib\encodings\cp1252.py to > encodings\cp1252.pyc > byte-compiling c:\Python26\lib\encodings\cp1253.py to > encodings\cp1253.pyc > byte-compiling c:\Python26\lib\encodings\cp1254.py to > encodings\cp1254.pyc > byte-compiling c:\Python26\lib\encodings\cp1255.py to > encodings\cp1255.pyc > byte-compiling c:\Python26\lib\encodings\cp1256.py to > encodings\cp1256.pyc > byte-compiling c:\Python26\lib\encodings\cp1257.py to > encodings\cp1257.pyc > byte-compiling c:\Python26\lib\encodings\cp1258.py to > encodings\cp1258.pyc > byte-compiling c:\Python26\lib\encodings\cp424.py to encodings\cp424.pyc > byte-compiling c:\Python26\lib\encodings\cp437.py to encodings\cp437.pyc > byte-compiling c:\Python26\lib\encodings\cp500.py to encodings\cp500.pyc > byte-compiling c:\Python26\lib\encodings\cp737.py to encodings\cp737.pyc > byte-compiling c:\Python26\lib\encodings\cp775.py to encodings\cp775.pyc > byte-compiling c:\Python26\lib\encodings\cp850.py to encodings\cp850.pyc > byte-compiling c:\Python26\lib\encodings\cp852.py to encodings\cp852.pyc > byte-compiling c:\Python26\lib\encodings\cp855.py to encodings\cp855.pyc > byte-compiling c:\Python26\lib\encodings\cp856.py to encodings\cp856.pyc > byte-compiling c:\Python26\lib\encodings\cp857.py to encodings\cp857.pyc > byte-compiling c:\Python26\lib\encodings\cp860.py to encodings\cp860.pyc > byte-compiling c:\Python26\lib\encodings\cp861.py to encodings\cp861.pyc > byte-compiling c:\Python26\lib\encodings\cp862.py to encodings\cp862.pyc > byte-compiling c:\Python26\lib\encodings\cp863.py to encodings\cp863.pyc > byte-compiling c:\Python26\lib\encodings\cp864.py to encodings\cp864.pyc > byte-compiling c:\Python26\lib\encodings\cp865.py to encodings\cp865.pyc > byte-compiling c:\Python26\lib\encodings\cp866.py to encodings\cp866.pyc > byte-compiling c:\Python26\lib\encodings\cp869.py to encodings\cp869.pyc > byte-compiling c:\Python26\lib\encodings\cp874.py to encodings\cp874.pyc > byte-compiling c:\Python26\lib\encodings\cp875.py to encodings\cp875.pyc > byte-compiling c:\Python26\lib\encodings\cp932.py to encodings\cp932.pyc > byte-compiling c:\Python26\lib\encodings\cp949.py to encodings\cp949.pyc > byte-compiling c:\Python26\lib\encodings\cp950.py to encodings\cp950.pyc > byte-compiling c:\Python26\lib\encodings\euc_jis_2004.py to > encodings\euc_jis_2004.pyc > byte-compiling c:\Python26\lib\encodings\euc_jisx0213.py to > encodings\euc_jisx0213.pyc > byte-compiling c:\Python26\lib\encodings\euc_jp.py to > encodings\euc_jp.pyc > byte-compiling c:\Python26\lib\encodings\euc_kr.py to > encodings\euc_kr.pyc > byte-compiling c:\Python26\lib\encodings\gb18030.py to > encodings\gb18030.pyc > byte-compiling c:\Python26\lib\encodings\gb2312.py to > encodings\gb2312.pyc > byte-compiling c:\Python26\lib\encodings\gbk.py to encodings\gbk.pyc > byte-compiling c:\Python26\lib\encodings\hex_codec.py to > encodings\hex_codec.pyc > byte-compiling c:\Python26\lib\encodings\hp_roman8.py to > encodings\hp_roman8.pyc > byte-compiling c:\Python26\lib\encodings\hz.py to encodings\hz.pyc > byte-compiling c:\Python26\lib\encodings\idna.py to encodings\idna.pyc > byte-compiling c:\Python26\lib\encodings\iso2022_jp.py to > encodings\iso2022_jp.pyc > byte-compiling c:\Python26\lib\encodings\iso2022_jp_1.py to > encodings\iso2022_jp_1.pyc > byte-compiling c:\Python26\lib\encodings\iso2022_jp_2.py to > encodings\iso2022_jp_2.pyc > byte-compiling c:\Python26\lib\encodings\iso2022_jp_2004.py to > encodings\iso2022_jp_2004.pyc > byte-compiling c:\Python26\lib\encodings\iso2022_jp_3.py to > encodings\iso2022_jp_3.pyc > byte-compiling c:\Python26\lib\encodings\iso2022_jp_ext.py to > encodings\iso2022_jp_ext.pyc > byte-compiling c:\Python26\lib\encodings\iso2022_kr.py to > encodings\iso2022_kr.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_1.py to > encodings\iso8859_1.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_10.py to > encodings\iso8859_10.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_11.py to > encodings\iso8859_11.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_13.py to > encodings\iso8859_13.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_14.py to > encodings\iso8859_14.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_15.py to > encodings\iso8859_15.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_16.py to > encodings\iso8859_16.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_2.py to > encodings\iso8859_2.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_3.py to > encodings\iso8859_3.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_4.py to > encodings\iso8859_4.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_5.py to > encodings\iso8859_5.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_6.py to > encodings\iso8859_6.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_7.py to > encodings\iso8859_7.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_8.py to > encodings\iso8859_8.pyc > byte-compiling c:\Python26\lib\encodings\iso8859_9.py to > encodings\iso8859_9.pyc > byte-compiling c:\Python26\lib\encodings\johab.py to encodings\johab.pyc > byte-compiling c:\Python26\lib\encodings\koi8_r.py to > encodings\koi8_r.pyc > byte-compiling c:\Python26\lib\encodings\koi8_u.py to > encodings\koi8_u.pyc > byte-compiling c:\Python26\lib\encodings\latin_1.py to > encodings\latin_1.pyc > byte-compiling c:\Python26\lib\encodings\mac_arabic.py to > encodings\mac_arabic.pyc > byte-compiling c:\Python26\lib\encodings\mac_centeuro.py to > encodings\mac_centeuro.pyc > byte-compiling c:\Python26\lib\encodings\mac_croatian.py to > encodings\mac_croatian.pyc > byte-compiling c:\Python26\lib\encodings\mac_cyrillic.py to > encodings\mac_cyrillic.pyc > byte-compiling c:\Python26\lib\encodings\mac_farsi.py to > encodings\mac_farsi.pyc > byte-compiling c:\Python26\lib\encodings\mac_greek.py to > encodings\mac_greek.pyc > byte-compiling c:\Python26\lib\encodings\mac_iceland.py to > encodings\mac_iceland.pyc > byte-compiling c:\Python26\lib\encodings\mac_latin2.py to > encodings\mac_latin2.pyc > byte-compiling c:\Python26\lib\encodings\mac_roman.py to > encodings\mac_roman.pyc > byte-compiling c:\Python26\lib\encodings\mac_romanian.py to > encodings\mac_romanian.pyc > byte-compiling c:\Python26\lib\encodings\mac_turkish.py to > encodings\mac_turkish.pyc > byte-compiling c:\Python26\lib\encodings\mbcs.py to encodings\mbcs.pyc > byte-compiling c:\Python26\lib\encodings\palmos.py to > encodings\palmos.pyc > byte-compiling c:\Python26\lib\encodings\ptcp154.py to > encodings\ptcp154.pyc > byte-compiling c:\Python26\lib\encodings\punycode.py to > encodings\punycode.pyc > byte-compiling c:\Python26\lib\encodings\quopri_codec.py to > encodings\quopri_codec.pyc > byte-compiling c:\Python26\lib\encodings\raw_unicode_escape.py to > encodings\raw_unicode_escape.pyc > byte-compiling c:\Python26\lib\encodings\rot_13.py to > encodings\rot_13.pyc > byte-compiling c:\Python26\lib\encodings\shift_jis.py to > encodings\shift_jis.pyc > byte-compiling c:\Python26\lib\encodings\shift_jis_2004.py to > encodings\shift_jis_2004.pyc > byte-compiling c:\Python26\lib\encodings\shift_jisx0213.py to > encodings\shift_jisx0213.pyc > byte-compiling c:\Python26\lib\encodings\string_escape.py to > encodings\string_escape.pyc > byte-compiling c:\Python26\lib\encodings\tis_620.py to > encodings\tis_620.pyc > byte-compiling c:\Python26\lib\encodings\undefined.py to > encodings\undefined.pyc > byte-compiling c:\Python26\lib\encodings\unicode_escape.py to > encodings\unicode_escape.pyc > byte-compiling c:\Python26\lib\encodings\unicode_internal.py to > encodings\unicode_internal.pyc > byte-compiling c:\Python26\lib\encodings\utf_16.py to > encodings\utf_16.pyc > byte-compiling c:\Python26\lib\encodings\utf_16_be.py to > encodings\utf_16_be.pyc > byte-compiling c:\Python26\lib\encodings\utf_16_le.py to > encodings\utf_16_le.pyc > byte-compiling c:\Python26\lib\encodings\utf_32.py to > encodings\utf_32.pyc > byte-compiling c:\Python26\lib\encodings\utf_32_be.py to > encodings\utf_32_be.pyc > byte-compiling c:\Python26\lib\encodings\utf_32_le.py to > encodings\utf_32_le.pyc > byte-compiling c:\Python26\lib\encodings\utf_7.py to encodings\utf_7.pyc > byte-compiling c:\Python26\lib\encodings\utf_8.py to encodings\utf_8.pyc > byte-compiling c:\Python26\lib\encodings\utf_8_sig.py to > encodings\utf_8_sig.pyc > byte-compiling c:\Python26\lib\encodings\uu_codec.py to > encodings\uu_codec.pyc > byte-compiling c:\Python26\lib\encodings\zlib_codec.py to > encodings\zlib_codec.pyc > byte-compiling c:\Python26\lib\fnmatch.py to fnmatch.pyc > byte-compiling c:\Python26\lib\ftplib.py to ftplib.pyc > byte-compiling c:\Python26\lib\functools.py to functools.pyc > byte-compiling c:\Python26\lib\genericpath.py to genericpath.pyc > byte-compiling c:\Python26\lib\getopt.py to getopt.pyc > byte-compiling c:\Python26\lib\getpass.py to getpass.pyc > byte-compiling c:\Python26\lib\gettext.py to gettext.pyc > byte-compiling c:\Python26\lib\gzip.py to gzip.pyc > byte-compiling c:\Python26\lib\hashlib.py to hashlib.pyc > byte-compiling c:\Python26\lib\heapq.py to heapq.pyc > byte-compiling c:\Python26\lib\hmac.py to hmac.pyc > byte-compiling c:\Python26\lib\httplib.py to httplib.pyc > byte-compiling c:\Python26\lib\inspect.py to inspect.pyc > byte-compiling c:\Python26\lib\keyword.py to keyword.pyc > byte-compiling c:\Python26\lib\linecache.py to linecache.pyc > byte-compiling c:\Python26\lib\locale.py to locale.pyc > byte-compiling c:\Python26\lib\logging\__init__.py to > logging\__init__.pyc > creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\logging > byte-compiling c:\Python26\lib\logging\config.py to logging\config.pyc > byte-compiling c:\Python26\lib\logging\handlers.py to > logging\handlers.pyc > byte-compiling c:\Python26\lib\macurl2path.py to macurl2path.pyc > byte-compiling c:\Python26\lib\md5.py to md5.pyc > byte-compiling c:\Python26\lib\mimetools.py to mimetools.pyc > byte-compiling c:\Python26\lib\mimetypes.py to mimetypes.pyc > byte-compiling c:\Python26\lib\ntpath.py to ntpath.pyc > byte-compiling c:\Python26\lib\nturl2path.py to nturl2path.pyc > byte-compiling c:\Python26\lib\opcode.py to opcode.pyc > byte-compiling c:\Python26\lib\optparse.py to optparse.pyc > byte-compiling c:\Python26\lib\os.py to os.pyc > byte-compiling c:\Python26\lib\os2emxpath.py to os2emxpath.pyc > byte-compiling c:\Python26\lib\pdb.py to pdb.pyc > byte-compiling c:\Python26\lib\pickle.py to pickle.pyc > byte-compiling c:\Python26\lib\posixpath.py to posixpath.pyc > byte-compiling c:\Python26\lib\pprint.py to pprint.pyc > byte-compiling c:\Python26\lib\quopri.py to quopri.pyc > byte-compiling c:\Python26\lib\random.py to random.pyc > byte-compiling c:\Python26\lib\re.py to re.pyc > byte-compiling c:\Python26\lib\repr.py to repr.pyc > byte-compiling c:\Python26\lib\rfc822.py to rfc822.pyc > byte-compiling c:\Python26\lib\sets.py to sets.pyc > byte-compiling c:\Python26\lib\sha.py to sha.pyc > byte-compiling c:\Python26\lib\shelve.py to shelve.pyc > byte-compiling c:\Python26\lib\shlex.py to shlex.pyc > byte-compiling c:\Python26\lib\site-packages\httplib2\__init__.py to > httplib2\__init__.pyc > creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\httplib2 > byte-compiling c:\Python26\lib\site-packages\httplib2\iri2uri.py to > httplib2\iri2uri.pyc > byte-compiling c:\Python26\lib\site-packages\pygame\__init__.py to > pygame\__init__.pyc > creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\pygame > byte-compiling c:\Python26\lib\site-packages\pygame\_numpysndarray.py > to pygame\_numpysndarray.pyc > byte-compiling c:\Python26\lib\site-packages\pygame\_numpysurfarray.py > to pygame\_numpysurfarray.pyc > byte-compiling c:\Python26\lib\site-packages\pygame\cursors.py to > pygame\cursors.pyc > byte-compiling c:\Python26\lib\site-packages\pygame\locals.py to > pygame\locals.pyc > byte-compiling c:\Python26\lib\site-packages\pygame\mac_scrap.py to > pygame\mac_scrap.pyc > byte-compiling c:\Python26\lib\site-packages\pygame\macosx.py to > pygame\macosx.pyc > byte-compiling c:\Python26\lib\site-packages\pygame\pkgdata.py to > pygame\pkgdata.pyc > byte-compiling c:\Python26\lib\site-packages\pygame\sndarray.py to > pygame\sndarray.pyc > byte-compiling c:\Python26\lib\site-packages\pygame\sprite.py to > pygame\sprite.pyc > byte-compiling c:\Python26\lib\site-packages\pygame\surfarray.py to > pygame\surfarray.pyc > byte-compiling c:\Python26\lib\site-packages\pygame\sysfont.py to > pygame\sysfont.pyc > byte-compiling > c:\Python26\lib\site-packages\pygame\threads\Py25Queue.py to > pygame\threads\Py25Queue.pyc > creating > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\pygame\threads > byte-compiling c:\Python26\lib\site-packages\pygame\threads\__init__.py > to pygame\threads\__init__.pyc > byte-compiling c:\Python26\lib\site-packages\pygame\version.py to > pygame\version.pyc > byte-compiling c:\Python26\lib\smtplib.py to smtplib.pyc > byte-compiling c:\Python26\lib\socket.py to socket.pyc > byte-compiling c:\Python26\lib\sqlite3\__init__.py to > sqlite3\__init__.pyc > creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\sqlite3 > byte-compiling c:\Python26\lib\sqlite3\dbapi2.py to sqlite3\dbapi2.pyc > byte-compiling c:\Python26\lib\sre.py to sre.pyc > byte-compiling c:\Python26\lib\sre_compile.py to sre_compile.pyc > byte-compiling c:\Python26\lib\sre_constants.py to sre_constants.pyc > byte-compiling c:\Python26\lib\sre_parse.py to sre_parse.pyc > byte-compiling c:\Python26\lib\ssl.py to ssl.pyc > byte-compiling c:\Python26\lib\stat.py to stat.pyc > byte-compiling c:\Python26\lib\string.py to string.pyc > byte-compiling c:\Python26\lib\stringprep.py to stringprep.pyc > byte-compiling c:\Python26\lib\struct.py to struct.pyc > byte-compiling c:\Python26\lib\subprocess.py to subprocess.pyc > byte-compiling c:\Python26\lib\tempfile.py to tempfile.pyc > byte-compiling c:\Python26\lib\textwrap.py to textwrap.pyc > byte-compiling c:\Python26\lib\threading.py to threading.pyc > byte-compiling c:\Python26\lib\token.py to token.pyc > byte-compiling c:\Python26\lib\tokenize.py to tokenize.pyc > byte-compiling c:\Python26\lib\traceback.py to traceback.pyc > byte-compiling c:\Python26\lib\types.py to types.pyc > byte-compiling c:\Python26\lib\unittest.py to unittest.pyc > byte-compiling c:\Python26\lib\urllib.py to urllib.pyc > byte-compiling c:\Python26\lib\urllib2.py to urllib2.pyc > byte-compiling c:\Python26\lib\urlparse.py to urlparse.pyc > byte-compiling c:\Python26\lib\uu.py to uu.pyc > byte-compiling c:\Python26\lib\warnings.py to warnings.pyc > byte-compiling c:\Python26\lib\weakref.py to weakref.pyc > byte-compiling c:\Python26\lib\whichdb.py to whichdb.pyc > byte-compiling c:\Python26\lib\xml\__init__.py to xml\__init__.pyc > creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\xml > byte-compiling c:\Python26\lib\xml\dom\NodeFilter.py to > xml\dom\NodeFilter.pyc > creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\xml\dom > byte-compiling c:\Python26\lib\xml\dom\__init__.py to > xml\dom\__init__.pyc > byte-compiling c:\Python26\lib\xml\dom\domreg.py to xml\dom\domreg.pyc > byte-compiling c:\Python26\lib\xml\dom\expatbuilder.py to > xml\dom\expatbuilder.pyc > byte-compiling c:\Python26\lib\xml\dom\minicompat.py to > xml\dom\minicompat.pyc > byte-compiling c:\Python26\lib\xml\dom\minidom.py to xml\dom\minidom.pyc > byte-compiling c:\Python26\lib\xml\dom\pulldom.py to xml\dom\pulldom.pyc > byte-compiling c:\Python26\lib\xml\dom\xmlbuilder.py to > xml\dom\xmlbuilder.pyc > byte-compiling c:\Python26\lib\xml\parsers\__init__.py to > xml\parsers\__init__.pyc > creating > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\xml\parsers > byte-compiling c:\Python26\lib\xml\parsers\expat.py to > xml\parsers\expat.pyc > byte-compiling c:\Python26\lib\xml\sax\__init__.py to > xml\sax\__init__.pyc > creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\xml\sax > byte-compiling c:\Python26\lib\xml\sax\_exceptions.py to > xml\sax\_exceptions.pyc > byte-compiling c:\Python26\lib\xml\sax\expatreader.py to > xml\sax\expatreader.pyc > byte-compiling c:\Python26\lib\xml\sax\handler.py to xml\sax\handler.pyc > byte-compiling c:\Python26\lib\xml\sax\saxutils.py to > xml\sax\saxutils.pyc > byte-compiling c:\Python26\lib\xml\sax\xmlreader.py to > xml\sax\xmlreader.pyc > byte-compiling c:\simulador2.2\agitador.py to agitador.pyc > byte-compiling c:\simulador2.2\bascula.py to bascula.pyc > byte-compiling c:\simulador2.2\build\bdist.win32\winexe\temp\_ctypes.py > to _ctypes.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\_hashlib.py to > _hashlib.pyc > byte-compiling c:\simulador2.2\build\bdist.win32\winexe\temp\_socket.py > to _socket.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\_sqlite3.py to > _sqlite3.pyc > byte-compiling c:\simulador2.2\build\bdist.win32\winexe\temp\_ssl.py to > _ssl.pyc > byte-compiling c:\simulador2.2\build\bdist.win32\winexe\temp\bz2.py to > bz2.pyc > byte-compiling c:\simulador2.2\build\bdist.win32\winexe\temp\pyexpat.py > to pyexpat.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame._numericsndarray.py > to pygame\_numericsndarray.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame._numericsurfarray.py > to pygame\_numericsurfarray.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.base.py to > pygame\base.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.cdrom.py to > pygame\cdrom.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.color.py to > pygame\color.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.constants.py to > pygame\constants.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.display.py to > pygame\display.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.draw.py to > pygame\draw.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.event.py to > pygame\event.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.fastevent.py to > pygame\fastevent.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.font.py to > pygame\font.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.image.py to > pygame\image.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.imageext.py to > pygame\imageext.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.joystick.py to > pygame\joystick.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.key.py to > pygame\key.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.mask.py to > pygame\mask.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.mixer.py to > pygame\mixer.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.mixer_music.py to > pygame\mixer_music.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.mouse.py to > pygame\mouse.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.movie.py to > pygame\movie.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.overlay.py to > pygame\overlay.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.pixelarray.py to > pygame\pixelarray.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.rect.py to > pygame\rect.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.rwobject.py to > pygame\rwobject.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.scrap.py to > pygame\scrap.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.surface.py to > pygame\surface.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.surflock.py to > pygame\surflock.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.time.py to > pygame\time.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.transform.py to > pygame\transform.pyc > byte-compiling c:\simulador2.2\build\bdist.win32\winexe\temp\select.py > to select.pyc > byte-compiling > c:\simulador2.2\build\bdist.win32\winexe\temp\unicodedata.py to > unicodedata.pyc > byte-compiling c:\simulador2.2\decoloracion.py to decoloracion.pyc > byte-compiling c:\simulador2.2\deodorizacion.py to deodorizacion.pyc > byte-compiling c:\simulador2.2\disolucion.py to disolucion.pyc > byte-compiling c:\simulador2.2\enfriamiento_envio.py to > enfriamiento_envio.pyc > byte-compiling c:\simulador2.2\estructura.py to estructura.pyc > byte-compiling c:\simulador2.2\eventos.py to eventos.pyc > byte-compiling c:\simulador2.2\examen.py to examen.pyc > byte-compiling c:\simulador2.2\excepciones.py to excepciones.pyc > byte-compiling c:\simulador2.2\flotacion.py to flotacion.pyc > byte-compiling c:\simulador2.2\intro.py to intro.pyc > byte-compiling c:\simulador2.2\lector_propiedades.py to > lector_propiedades.pyc > byte-compiling c:\simulador2.2\manejadores_eventos.py to > manejadores_eventos.pyc > byte-compiling c:\simulador2.2\maquina_estados.py to maquina_estados.pyc > byte-compiling c:\simulador2.2\medidas.py to medidas.pyc > byte-compiling c:\simulador2.2\menu_inicio.py to menu_inicio.pyc > byte-compiling c:\simulador2.2\motor.py to motor.pyc > byte-compiling c:\simulador2.2\motor_juego.py to motor_juego.pyc > byte-compiling c:\simulador2.2\pantalla_etapa_general.py to > pantalla_etapa_general.pyc > byte-compiling c:\simulador2.2\preguntas.py to preguntas.pyc > byte-compiling c:\simulador2.2\primer_filtrado.py to primer_filtrado.pyc > byte-compiling c:\simulador2.2\rest.py to rest.pyc > byte-compiling c:\simulador2.2\restful_lib.py to restful_lib.pyc > byte-compiling c:\simulador2.2\segundo_filtrado.py to > segundo_filtrado.pyc > byte-compiling c:\simulador2.2\sensores.py to sensores.pyc > byte-compiling c:\simulador2.2\simulador.py to simulador.pyc > byte-compiling c:\simulador2.2\sprites_especiales.py to > sprites_especiales.pyc > byte-compiling c:\simulador2.2\sustancias.py to sustancias.pyc > byte-compiling c:\simulador2.2\tanque.py to tanque.pyc > byte-compiling c:\simulador2.2\tapa.py to tapa.pyc > byte-compiling c:\simulador2.2\usuario.py to usuario.pyc > byte-compiling c:\simulador2.2\utilerias.py to utilerias.pyc > byte-compiling c:\simulador2.2\valvula.py to valvula.pyc > byte-compiling c:\simulador2.2\widgets.py to widgets.pyc > *** copy extensions *** > copying c:\Python26\DLLs\_ctypes.pyd -> c:\simulador2.2\dist > copying c:\Python26\DLLs\_hashlib.pyd -> c:\simulador2.2\dist > copying c:\Python26\DLLs\_socket.pyd -> c:\simulador2.2\dist > copying c:\Python26\DLLs\_sqlite3.pyd -> c:\simulador2.2\dist > copying c:\Python26\DLLs\_ssl.pyd -> c:\simulador2.2\dist > copying c:\Python26\DLLs\bz2.pyd -> c:\simulador2.2\dist > copying c:\Python26\DLLs\pyexpat.pyd -> c:\simulador2.2\dist > copying c:\Python26\DLLs\select.pyd -> c:\simulador2.2\dist > copying c:\Python26\DLLs\unicodedata.pyd -> c:\simulador2.2\dist > copying c:\Python26\lib\site-packages\pygame\_numericsndarray.pyd -> > c:\simulador2.2\dist\pygame._numericsndarray.pyd > copying c:\Python26\lib\site-packages\pygame\_numericsurfarray.pyd -> > c:\simulador2.2\dist\pygame._numericsurfarray.pyd > copying c:\Python26\lib\site-packages\pygame\base.pyd -> > c:\simulador2.2\dist\pygame.base.pyd > copying c:\Python26\lib\site-packages\pygame\cdrom.pyd -> > c:\simulador2.2\dist\pygame.cdrom.pyd > copying c:\Python26\lib\site-packages\pygame\color.pyd -> > c:\simulador2.2\dist\pygame.color.pyd > copying c:\Python26\lib\site-packages\pygame\constants.pyd -> > c:\simulador2.2\dist\pygame.constants.pyd > copying c:\Python26\lib\site-packages\pygame\display.pyd -> > c:\simulador2.2\dist\pygame.display.pyd > copying c:\Python26\lib\site-packages\pygame\draw.pyd -> > c:\simulador2.2\dist\pygame.draw.pyd > copying c:\Python26\lib\site-packages\pygame\event.pyd -> > c:\simulador2.2\dist\pygame.event.pyd > copying c:\Python26\lib\site-packages\pygame\fastevent.pyd -> > c:\simulador2.2\dist\pygame.fastevent.pyd > copying c:\Python26\lib\site-packages\pygame\font.pyd -> > c:\simulador2.2\dist\pygame.font.pyd > copying c:\Python26\lib\site-packages\pygame\image.pyd -> > c:\simulador2.2\dist\pygame.image.pyd > copying c:\Python26\lib\site-packages\pygame\imageext.pyd -> > c:\simulador2.2\dist\pygame.imageext.pyd > copying c:\Python26\lib\site-packages\pygame\joystick.pyd -> > c:\simulador2.2\dist\pygame.joystick.pyd > copying c:\Python26\lib\site-packages\pygame\key.pyd -> > c:\simulador2.2\dist\pygame.key.pyd > copying c:\Python26\lib\site-packages\pygame\mask.pyd -> > c:\simulador2.2\dist\pygame.mask.pyd > copying c:\Python26\lib\site-packages\pygame\mixer.pyd -> > c:\simulador2.2\dist\pygame.mixer.pyd > copying c:\Python26\lib\site-packages\pygame\mixer_music.pyd -> > c:\simulador2.2\dist\pygame.mixer_music.pyd > copying c:\Python26\lib\site-packages\pygame\mouse.pyd -> > c:\simulador2.2\dist\pygame.mouse.pyd > copying c:\Python26\lib\site-packages\pygame\movie.pyd -> > c:\simulador2.2\dist\pygame.movie.pyd > copying c:\Python26\lib\site-packages\pygame\overlay.pyd -> > c:\simulador2.2\dist\pygame.overlay.pyd > copying c:\Python26\lib\site-packages\pygame\pixelarray.pyd -> > c:\simulador2.2\dist\pygame.pixelarray.pyd > copying c:\Python26\lib\site-packages\pygame\rect.pyd -> > c:\simulador2.2\dist\pygame.rect.pyd > copying c:\Python26\lib\site-packages\pygame\rwobject.pyd -> > c:\simulador2.2\dist\pygame.rwobject.pyd > copying c:\Python26\lib\site-packages\pygame\scrap.pyd -> > c:\simulador2.2\dist\pygame.scrap.pyd > copying c:\Python26\lib\site-packages\pygame\surface.pyd -> > c:\simulador2.2\dist\pygame.surface.pyd > copying c:\Python26\lib\site-packages\pygame\surflock.pyd -> > c:\simulador2.2\dist\pygame.surflock.pyd > copying c:\Python26\lib\site-packages\pygame\time.pyd -> > c:\simulador2.2\dist\pygame.time.pyd > copying c:\Python26\lib\site-packages\pygame\transform.pyd -> > c:\simulador2.2\dist\pygame.transform.pyd > *** copy dlls *** > copying c:\Python26\lib\site-packages\pygame\smpeg.dll -> > c:\simulador2.2\dist > copying c:\Python26\lib\site-packages\pygame\jpeg.dll -> > c:\simulador2.2\dist > copying c:\Python26\lib\site-packages\pygame\libpng13.dll -> > c:\simulador2.2\dist > copying C:\WINDOWS\system32\python26.dll -> c:\simulador2.2\dist > setting sys.winver for 'c:\simulador2.2\dist\python26.dll' to 'py2exe' > copying c:\Python26\lib\site-packages\pygame\SDL_image.dll -> > c:\simulador2.2\dist > copying c:\Python26\lib\site-packages\pygame\SDL.dll -> > c:\simulador2.2\dist > copying c:\Python26\w9xpopen.exe -> c:\simulador2.2\dist > copying c:\Python26\lib\site-packages\pygame\libvorbis-0.dll -> > c:\simulador2.2\dist > copying c:\Python26\lib\site-packages\pygame\SDL_mixer.dll -> > c:\simulador2.2\dist > copying c:\Python26\DLLs\sqlite3.dll -> c:\simulador2.2\dist > copying c:\Python26\lib\site-packages\pygame\libvorbisfile-3.dll -> > c:\simulador2.2\dist > copying c:\Python26\lib\site-packages\pygame\zlib1.dll -> > c:\simulador2.2\dist > copying c:\Python26\lib\site-packages\pygame\libtiff.dll -> > c:\simulador2.2\dist > copying c:\Python26\lib\site-packages\py2exe\run_w.exe -> > c:\simulador2.2\dist\capacitador_clarificado.exe > The following modules appear to be missing > ['AppKit', 'Foundation', 'Numeric', 'OpenGL.GL', 'email.Generator', > 'email.Iterators', 'email.Message', 'email.Utils', 'numpy', 'objc', > 'pkg_resources', 'psyco', 'pygame.numpyarray', 'socks', 'win32evtlog', > 'win32evtlogutil'] > > *** binary dependencies *** > Your executable(s) also depend on these dlls which are not included, > you may or may not need to distribute them. > > Make sure you have the license if you distribute any of them, and > make sure you don't distribute files belonging to the operating system. > > OLEAUT32.dll - C:\WINDOWS\system32\OLEAUT32.dll > USER32.dll - C:\WINDOWS\system32\USER32.dll > SDL_ttf.dll - c:\Python26\lib\site-packages\pygame\SDL_ttf.dll > KERNEL32.dll - C:\WINDOWS\system32\KERNEL32.dll > event.pyd - c:\Python26\lib\site-packages\pygame\event.pyd > WSOCK32.dll - C:\WINDOWS\system32\WSOCK32.dll > WINMM.DLL - C:\WINDOWS\system32\WINMM.DLL > rect.pyd - c:\Python26\lib\site-packages\pygame\rect.pyd > GDI32.dll - C:\WINDOWS\system32\GDI32.dll > WS2_32.dll - C:\WINDOWS\system32\WS2_32.dll > ADVAPI32.DLL - C:\WINDOWS\system32\ADVAPI32.DLL > libogg-0.dll - c:\Python26\lib\site-packages\pygame\libogg-0.dll > ole32.dll - C:\WINDOWS\system32\ole32.dll > SHELL32.dll - C:\WINDOWS\system32\SHELL32.dll > Directorio de destino: dist\ > El directorio a crear es: dist\.\config > El directorio a crear es: dist\.\data > El directorio a crear es: dist\.\fuentes > El directorio a crear es: dist\.\imagenes > El directorio a crear es: dist\.\imagenes\decoloracion > El directorio a crear es: dist\.\imagenes\deodorizacion > El directorio a crear es: dist\.\imagenes\disolucion > El directorio a crear es: dist\.\imagenes\enfriamiento > El directorio a crear es: dist\.\imagenes\flotacion > El directorio a crear es: dist\.\imagenes\iconos > El directorio a crear es: dist\.\imagenes\iconos\48x48 > El directorio a crear es: dist\.\imagenes\iconos\64x64 > El directorio a crear es: dist\.\imagenes\inicio > El directorio a crear es: dist\.\imagenes\primer_filtrado > El directorio a crear es: dist\.\imagenes\widgets > El directorio a crear es: dist\.\imagenes\widgets\botones > El directorio a crear es: dist\.\imagenes\widgets\botones_filtracion > El directorio a crear es: dist\.\imagenes\widgets\contenedores_y_fondos > El directorio a crear es: dist\.\imagenes\widgets\valvulas_tapas > El directorio a crear es: dist\.\imagenes\wireframes > El directorio a crear es: > dist\.\imagenes\wireframes\wireframe_decoloracion > El directorio a crear es: > dist\.\imagenes\wireframes\wireframe_deodorizacion > El directorio a crear es: > dist\.\imagenes\wireframes\wireframe_disolucion > El directorio a crear es: > dist\.\imagenes\wireframes\wireframe_enfriamiento > El directorio a crear es: > dist\.\imagenes\wireframes\wireframe_filtracion > El directorio a crear es: dist\.\imagenes\wireframes\wireframe_flotacion > El directorio a crear es: dist\.\peliculas > El directorio a crear es: dist\.\peliculas\decoloracion > El directorio a crear es: dist\.\peliculas\deodorizacion > El directorio a crear es: dist\.\peliculas\disolucion > El directorio a crear es: dist\.\peliculas\filtracion > El directorio a crear es: dist\.\peliculas\flotacion > > ====================================================================== > > > when I execute the .exe, I got the following error: > > ====================================================================== > > C:\Archivos de programa\Capacitador\capacitador_clarificado.exe:146: > RuntimeWarning: use font: DLL load failed: No se puede encontrar el > módulo especificado. capacitador.logger:ERROR: Excepcion atrapada: > font module not available > > ====================================================================== > > I don't know what happened! > > Could you help me please? > > > my version of python is 2.6 and pygame is 1.8.1, my OS is Win XP, my > OS for developing is Debian Lenny. > > Thanks in advance > > Adolfo > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.9 (GNU/Linux) > > iEYEARECAAYFAklXzuIACgkQeE41SvEupA5sVQCdE28NkYiVBJPr9TlQp15xr0eM > pA4An31y3i+QYQV21A1oiHM44InsZE/r > =KJB6 > -----END PGP SIGNATURE-----
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