it would be more like attaching your bike to the rocket. Have you seen the size of those things? :)
--- On Wed, 1/7/09, James Paige <b...@hamsterrepublic.com> wrote: From: James Paige <b...@hamsterrepublic.com> Subject: Re: [pygame] Pygame in Linux without X Windows To: pygame-users@seul.org Date: Wednesday, January 7, 2009, 5:34 PM -----Inline Attachment Follows----- Not sure how it's done, but you could attach an AtlasV rocket booster to your bicycle. ;) --- James On Wed, Jan 07, 2009 at 03:21:19PM -0800, Yanom Mobis wrote: > Not sure how it's done, but you could bundle Xwindows with your program. > --- On Wed, 1/7/09, Rene Dudfield <ren...@gmail.com> wrote: > > From: Rene Dudfield <ren...@gmail.com> > Subject: Re: [pygame] Pygame in Linux without X Windows > To: pygame-us...@seul.org > Date: Wednesday, January 7, 2009, 4:27 PM > > -----Inline Attachment Follows----- > > hi, > > Download the various tar.gzs... then use: > > ./configure --help > > However... it might be best to try and use the debian packages.... >they > should work for you. > > cu! > > On Thu, Jan 8, 2009 at 6:00 AM, Scott Sumner <scottinthebo...@gmail.com> > wrote: > > OK, I've never built SDL-Lib from source, can someone give me a hint > as to > > where to start with this? > > > > Scott > > > > > > On Wed, Jan 7, 2009 at 9:59 AM, evil monkey > > <there-is...@evil-monkey-in-my-closet.com> wrote: > >> > >> OK, it works for me, but only with SDL_VIDEODRIVER=fbcon (aalib and > >> directfb will just hang up). It's rather slow, but i can run > pygame-games > >> from the terminal without having X running. Note that you have to > build your > >> sdl-lib with fbcon support enabled. > > > >