This looks quite interesting. Thanks for pointing that out.
  ----- Original Message ----- 
  From: Jake b 
  To: pygame-users@seul.org 
  Sent: Saturday, January 10, 2009 7:53 PM
  Subject: Re: [pygame] Clock versus time tick checks


  This may interest you, it's  a tutorial on de-coupling the game physics rate 
(fps) with display (video fps):

  http://gafferongames.wordpress.com/game-physics/fix-your-timestep/
  -- 
  Jake

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