This looks quite interesting. Thanks for pointing that out. ----- Original Message ----- From: Jake b To: pygame-users@seul.org Sent: Saturday, January 10, 2009 7:53 PM Subject: Re: [pygame] Clock versus time tick checks
This may interest you, it's a tutorial on de-coupling the game physics rate (fps) with display (video fps): http://gafferongames.wordpress.com/game-physics/fix-your-timestep/ -- Jake