what's the difference between pygame.display.update() and pygame.display.flip() ?
--- On Sat, 1/10/09, Thiago Chaves <shundr...@gmail.com> wrote: From: Thiago Chaves <shundr...@gmail.com> Subject: Re: [pygame] screen.fill() not working To: pygame-users@seul.org Date: Saturday, January 10, 2009, 7:16 PM -----Inline Attachment Follows----- Hi, You forgot to update the screen. http://www.pygame.org/docs/ref/display.html#pygame.display.flip You should call either pygame.display.flip or pygame.display.update after you finish drawing on the screen. -Thiago On Sat, Jan 10, 2009 at 10:26 PM, Yanom Mobis <ya...@rocketmail.com> wrote: > Ok, I was starting to write a game, so i wrote this code: > > import sys, pygame > from pygame.locals import * > screen = pygame.display.set_mode((500, 200),0,32) > clock = pygame.time.Clock() > bgc = 150, 150, 80 > redcar = pygame.image.load("redcar.png").convert_alpha() > while True: #main loop > clock.tick(30) > for event in pygame.event.get(): #every game has one > if event.type == QUIT: > exit() > screen.fill(bgc) > > > but when I run it, the screen is black, not the color I specified. > > > > > >