ah cool, thanks for the fix :)
All the compilation pages for different platforms are on the wiki: http://pygame.org/wiki/index The mac one is here: http://pygame.org/wiki/MacCompile I think with portmidi, compiling it ourselves on mac is the way to go. Seemed easy to compile on win/linux... so hopefully it compiles ok on mac too. cheers, On Wed, Jan 14, 2009 at 4:48 AM, Brian Fisher <[email protected]> wrote: > > I just fixed a missing comma problem with mac os x building, so it seems to > happily build without portmidi, but I'm not sure what the recommended way to > get the portmidi dependencies for OS X are? prebuilts? build yourself from > svn? from a specific version package? > > Also, didn't we use to have a page about all the mac os x building > dependencies? (libjpeg, libpng, sdl, etc) where is that? > > On Mon, Dec 22, 2008 at 11:48 PM, René Dudfield <[email protected]> wrote: >> >> pygame.midi in svn now, and seems to build ok, and run with the latest >> svn. I still have a bit of work to do on it... including docs, >> finishing an output class, tests etc. Also, only tested on windows so >> far. Still need to make sure it compiles, and works on Mac and linux. >> >
