I'm writing a prototype, where I want a bunch of 'blobs', that clump/swarm, yet seperate. ( they keep min distance from each other, they don't overlap ( or at least don't stay) )
What I am doing, is every 250ms calculate each units neighbors. ( then, every loop, move away from each cached neighbor. ) My FPS stays around 26-30 until I get 62+ units, then it drops like a stone. [ every Unit() waits 250 for its update, I calc just it, not all Units. ] >From profiling ( and testing ) I know the function to calculate locals ( neighbors ) is causing most of the slowdown. 1) Is there a suggested fast sqrt module thats portable? 2) Is it bad to use isinstance in CPU intensive loops? ( ie: function list_type() ) 3) it looks like euclid.Vector2.__sub__ is taking a lot of time. Is this abnormally high? or expected? Meaning should I be using a different lib for speed? [ that particular function uses isinstance() ] 4) Do you have some useful profile queries you've found? 5) Should I be staggering the dist() calls among multiple game updates()? [ sort of am indirectly, but no enforcement. ] Or decouple physics from graphics ? Heres the functions I mentioned above: def calc_local(self): """re-calc 'who are my neighbors' to cache for later.""" l = [] #first, get list of neighbors for u in self.game.units.list_type(Unit): if u == self: continue # don't collide self. if collide_circle( self.loc, u.loc, self.rad+self.local, u.rad): l.append(u) self.local_cache = l def list_type(self, t): """get list of units by class type. example: .list_type(Unit)""" l = [] for u in self.units: if isinstance(u, t): l.append(u) Here's the profiling I'm basing this on: profile output: ( query = "p.sort_stats('time').print_stats(10)" ) Ordered by: internal time List reduced from 311 to 10 due to restriction <10> ncalls tottime percall cumtime percall filename:lineno(function) 388 2.652 0.007 2.652 0.007 {built-in method tick} 1446 1.185 0.001 3.656 0.003 main.py:151(calc_local) 98318 0.790 0.000 1.242 0.000 C:\Python25\lib\euclid.py:172(__sub__) 80355 0.538 0.000 2.071 0.000 C:\jake_root\data\py\jake_includes\jakelib\util.py:49(dist) 194 0.520 0.003 0.520 0.003 {pygame.display.flip} 98583 0.497 0.000 0.681 0.000 C:\Python25\lib\euclid.py:243(__abs__) 80355 0.391 0.000 2.462 0.000 C:\jake_root\data\py\jake_includes\jakelib\util.py:70(collide_circle) 147359 0.348 0.000 0.348 0.000 {isinstance} 147253 0.338 0.000 0.338 0.000 C:\Python25\lib\euclid.py:90(__init__) 12175 0.288 0.000 0.694 0.000 C:\Python25\lib\warnings.py:24(warn) I know its a lot of questions, that's why I numbered it to simplify replies. Thanks for the help. -- Jake