> it seems to me that A* only works on tile-based games.
> What if my game isn't tile-based?

A* works on 'nodes', where a node is just some location defined in the
game space.  Tile-based games have a very obvious node structure to
them, and so A* is very easily adapted to them.  But, really, there's
not necessarily a lot of difference between applying A* to a
tile-based game on the one hand and a network of location-nodes in a
3d space on the other.

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