Frankly, I like this solution: self.rect = self.rect.move(speedv or (0,0)) Looks Pythonic to me.
- [pygame] Name self not defined Yanom Mobis
- Re: [pygame] Name self not defined James Paige
- Re: [pygame] Name self not defined Marius Gedminas
- Re: [pygame] Name self not defined Sean Berry
- Re: [pygame] Name self not defined Nicholas Dudfield
- Re: [pygame] Name self not defined Nicholas Dudfield
- Re: [pygame] Name self not defined Ian Mallett
- Re: [pygame] Name self not def... John Eikenberry
- Re: [pygame] Name self not defined Jervis Whitley
- Re: [pygame] Name self not defined Jake b
- Re: [pygame] Name self not defined John Eikenberry
- Re: [pygame] Name self not defined Peter Gebauer
- Re: [pygame] Name self not defined Yanom Mobis
- Re: [pygame] Name self not defined James Paige
- Re: [pygame] Name self not defined Bill Coderre
- Re: [pygame] Name self not defined Emile Kroeger
- Re: [pygame] Name self not defined Yanom Mobis
