The maths for this *are* simple.

In OpenGL it's extremely doable realtime as well.  3D effects work by
parallax--the difference in position between your eyes.  In OpenGL, you can
render the scene once in red, then again at an offset and in blue.  You can
get a passable 3D effect this way.

I'd like to see some pygames with 3D.

Ian

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