We're getting "Invalid Hat Number" and some odd indexing errors in one game. I'll post the exact errors here in a bit. Basically, it's just not reading the hats or axes. I've tried both gamepads and joysticks, and get the same errors.
Cheers, On Sun, Feb 15, 2009 at 11:33 PM, René Dudfield <[email protected]> wrote: > hi again, > > Just a note for help in debugging, that pygame joystick support didn't > change between pygame 1.8.0 and 1.8.1. However there were a few small > changes between 1.7.1 and 1.8.0. > > > > On Mon, Feb 16, 2009 at 4:31 PM, René Dudfield <[email protected]> wrote: > > hi, > > > > thanks for the report. > > > > I think ubuntu/linux might have changed their joystick support > > somehow. I read as much not long ago, but haven't looked into it yet. > > > > > > What are the errors? Are they segfaults, or are exceptions raised? > > Or something else? > > > > > > > > cheers. > > > > > > > > > > > > On Sun, Feb 15, 2009 at 5:30 AM, pymike <[email protected]> wrote: > >> Hi all, > >> > >> Me and my friend are having trouble with joysticks in pygame 1.8.1. > We're > >> both running Ubuntu 8.10 (on different machines in different countries) > >> > >> Basically, joysticks are initializing fine. joystick.get_button() also > is > >> working. However, when printing joystick.get_numhats() and > >> joystick.get_numaxes(), we're getting a zero. Obviously, executing > >> joystick.get_hat(0) and joystick.get_axis(0) gives us errors. We've also > >> tried running some pygames that use joysticks, and they crash due to > >> hat/ball errors. > >> > >> However, I've tried some other SDL games that use joysticks, and they > all > >> work perfectly. Help? > >> > >> Thanks, > >> > >> -- > >> - pymike > >> "Python eggs me on." > >> > > > -- - pymike "Python eggs me on."
