Hey All, I was just wondering if i can count on Surface.blit dealing with stuff i pass it that has co-ords greater than its drawable area like say i pass a rect of [200, 195, 10, 10] to a surface of size [200, 200].
I ask because i notice it is working right now as expected with a function i use that only roughly checks if something is on the screen or not before it is blited and im not sure if i should bother to make it more accurate. Daniel