indeed. Note that this is a software 3d engine though... not hardware opengl.
cu, On Fri, Mar 20, 2009 at 3:10 PM, Zack Schilling <[email protected]> wrote: > One of the most important things for an OpenGL - Python interface is good > support for VBOs, PBOs and FBOs. It's very important to wrap as much of the > data handing as possible to ensure there are ways for Python developers to > update massive models without having to push 100,000 vertices from their > Python code to the C wrapper and then to the GPU. > > -Zack > > On Mar 19, 2009, at 11:48 PM, René Dudfield wrote: > >> TinyGLSDL would be a good one to wrap. It has some basic opengl >> constructs. >> >> Or an appropriately licenced software OpenGLES implementation could be >> good too. >> >> cu, >> >> >> On Fri, Mar 20, 2009 at 10:10 AM, Kurucsai Istvan <[email protected]> >> wrote: >>> >>> Hello, >>> >>> My name is Istvan, a second year computer science student from >>> Budapest, Hungary. I am writing to introduce myself a bit and to get >>> a better idea of the project I would like to do. I have been >>> programming in C and C++ for some years now, mostly small >>> 3D/game-development related stuff. I have used OpenGL in several >>> projects and also have some experience with DirectX. I started using >>> Python and Pygame a few months ago. I have a strong background in Math >>> (esp. in linear algebra and calculus). >>> >>> Based on my skillset I decided to apply for the "Easy simple software >>> 3d" project, as it is both interesting and useful and I think I am >>> able to finish it in time. There is no mentor assigned to it on the >>> ideas page, who would mentor it? I have got some questions and I don't >>> know if I should ask them here or ask the mentor. >>> >>> Don't hesitate to reply with any comment you might have. >>> >>> -- >>> Regards, >>> Istvan Kurucsai mailto:[email protected] >>> >>> > >
