I've drawn aalines over polygons before, and it doesn't always look right. http://pymike.pynguins.com/downloads/Screenshot-GeoStrike.png
Look closely at the edges :) On Wed, Mar 25, 2009 at 2:09 PM, Lenard Lindstrom <le...@telus.net> wrote: > The results actually look good though, if one first draws the outline, then > the filled version. Circles not quit so good, but better than with no > anti-aliasing. > > Lenard > > RB[0] wrote: > >> You could do a filled polygon and then an aa one around it... >> But I think then you'd be getting a lot slower... >> >> On Wed, Mar 25, 2009 at 1:44 PM, Lenard Lindstrom <le...@telus.net<mailto: >> le...@telus.net>> wrote: >> >> The aa polygon is not filled, and the filled polygon does no aa. >> >> Lenard >> >> >> René Dudfield wrote: >> >> good idea. >> >> there's an aa-polygon in sdl gfx >> >> >> On Wed, Mar 25, 2009 at 5:38 PM, Greg Ewing >> <greg.ew...@canterbury.ac.nz >> <mailto:greg.ew...@canterbury.ac.nz>> wrote: >> >> Lenard Lindstrom wrote: >> >> >> Yes, but we still need an aaline algorithm with line >> width. >> >> Find an aa polygon algorithm and then use it to >> draw line-shaped polygons. >> >> >> >> > > -- > Lenard Lindstrom > <le...@telus.net> > > -- - pymike