I've drawn aalines over polygons before, and it doesn't always look right.

http://pymike.pynguins.com/downloads/Screenshot-GeoStrike.png

Look closely at the edges :)

On Wed, Mar 25, 2009 at 2:09 PM, Lenard Lindstrom <le...@telus.net> wrote:

> The results actually look good though, if one first draws the outline, then
> the filled version. Circles not quit so good, but better than with no
> anti-aliasing.
>
> Lenard
>
> RB[0] wrote:
>
>> You could do a filled polygon and then an aa one around it...
>> But I think then you'd be getting a lot slower...
>>
>> On Wed, Mar 25, 2009 at 1:44 PM, Lenard Lindstrom <le...@telus.net<mailto:
>> le...@telus.net>> wrote:
>>
>>    The aa polygon is not filled, and the filled polygon does no aa.
>>
>>    Lenard
>>
>>
>>    René Dudfield wrote:
>>
>>        good idea.
>>
>>        there's an aa-polygon in sdl gfx
>>
>>
>>        On Wed, Mar 25, 2009 at 5:38 PM, Greg Ewing
>>        <greg.ew...@canterbury.ac.nz
>>        <mailto:greg.ew...@canterbury.ac.nz>> wrote:
>>
>>            Lenard Lindstrom wrote:
>>
>>
>>                Yes, but we still need an aaline algorithm with line
>>                width.
>>
>>            Find an aa polygon algorithm and then use it to
>>            draw line-shaped polygons.
>>
>>
>>
>>
>
> --
> Lenard Lindstrom
> <le...@telus.net>
>
>


-- 
- pymike

Reply via email to