import pygame
import aadraw
import os, sys
pygame.init()
screen = pygame.display.set_mode((500,500), pygame.RESIZABLE)
screen.fill((255, 0, 0))
s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32)
aadraw.DrawCircle(s, (250.0, 250.0), 200.0, 20.0, 4.0)
screen.blit(s, (0, 0))
pygame.display.flip()
while 1:
    event = pygame.event.wait()
    if event.type == pygame.QUIT:
        break
    pygame.display.flip()
pygame.quit()
