Hi all, I am a former participant in Google Summer of Code (for Eclipse). I have done lots of work in Ruby on Rails, C, Python, and Java. I would like to participate in GSoC with pygame because my Ph.D. thesis work is starting to lean in the area of authoring environments for games. However, I have never written games with a lot of animation and I need the experience. Could you please give me clarification on the following three projects that I'm interested in so I can choose which to apply for?
- Improved Sprite and Scene System What aspects of the current system are not suitable for different kinds of games? I looked at the current sprite documentation and it sounded very general. I would be interested in creating a sprite system based on functional reactive animation (e.g. http://www.haskell.org/yampa/). -Pgreloaded documentation I would like this project because having to write academic papers often has improved my writing skills. However, I think the project is a bit too small. Perhaps, I could expand it to a sphinx-based system for the existing pygame documentation. Another option would be for me to write examples with very detailed documentation (using noweb perhaps: http://www.cs.tufts.edu/~nr/noweb/). - Pygame Website Rewrite One of the larger projects I've worked on is a health information databases (which is essentially a CMS for patients and doctors: https://www.intermedsonline.com/). I have also looked into different off-the-shelf CMSes with which to upgrade my custom system. This experience will help me in porting the site to sthg. like Django. I hope to hear from you all soon, Ogechi Nnadi. IRC handle: onnadi3