On Sat, Apr 18, 2009 at 11:55 AM, Zack Schilling
<zack.schill...@gmail.com>wrote:

> I use Numpy to control particles drawn with OpenGL. Since PyOpenGL can take
> a Numpy array of coordinates and render it as shapes or points, all the
> actual work is done outside Python. I can make bursts or streams of
> thousands and thousands of particles, each with its own position, color,
> lifespan, velocity, and acceleration, then render the effect inside of a
>  game running at 60 FPS without a problem.
>
> -Zack

In addition to using libraries that are written in C, you can take advantage
of other parts of the computer to process code faster.  For particles, I
personally use the GPU, which can easily render over a million particles at
a decent clip.  You might be able to get increased speed by using multiple
threads, though I have my doubts.  I think the best solution is to write
good code in the first place and leave the rest.

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