On Sat, Apr 18, 2009 at 11:55 AM, Zack Schilling <zack.schill...@gmail.com>wrote:
> I use Numpy to control particles drawn with OpenGL. Since PyOpenGL can take > a Numpy array of coordinates and render it as shapes or points, all the > actual work is done outside Python. I can make bursts or streams of > thousands and thousands of particles, each with its own position, color, > lifespan, velocity, and acceleration, then render the effect inside of a > game running at 60 FPS without a problem. > > -Zack In addition to using libraries that are written in C, you can take advantage of other parts of the computer to process code faster. For particles, I personally use the GPU, which can easily render over a million particles at a decent clip. You might be able to get increased speed by using multiple threads, though I have my doubts. I think the best solution is to write good code in the first place and leave the rest.