looks pretty cool :)

How does it work?

I imagine you can take snapshots, and then do playbacks?  Or can you do a
video recording too?  So in video mode, it'd take snapshots at a given frame
rate.

Are there any screen shots?




On Sat, Apr 18, 2009 at 12:54 PM, Alexandre Quessy <[email protected]>wrote:

> Problem solved !!
> Thanks a lot Nirav.
>
> If you want to try toonloop, you can checkout the code and run it.
> The installation instructions for Ubuntu are in here :
> http://code.google.com/p/toonloop/source/browse/trunk/doc/INSTALL.txt
>
> Try ./toonloop.py --help for startup flags, and press "h" while it is
> running for instructions.
> It needs a valid pygame camera, of course.
> See http://toonloop.com for more informations.
> We need beta testers too. And I think this is a wonderful application
> of pygame.camera.
>
> a
>
> 2009/4/17 Nirav Patel <[email protected]>:
> > Also, forgot to mention this, but thanks for using the camera module!
> > It has yet to experience widespread use, so this kind of beta testing
> > is great to get it ready for the next pygame release.
> >
> > Nirav
> >
> > On Fri, Apr 17, 2009 at 11:17 AM, Nirav Patel <[email protected]>
> wrote:
> >> Ah yes, this seems to be a bug in both JPEG saving and in the camera
> >> module.  Fun stuff.
> >>
> >> The JPEG assumes that any 24 bit surface is going to be in the exact
> >> color order that it expects.  Which is fine, except that the default
> >> color order for a 24 bit Surface is not that.
> >>
> >> This also led me to find a bug in the camera module though, where if
> >> you are using a 24 bit surface, it will assume you want the default
> >> color order, regardless of if you hand it a Surface to use that has a
> >> different color order.
> >>
> >> I commited the one line fix for JPEG, which just does an additional
> >> check to see if it needs to create a new surface or not.  Please test
> >> it if you can.  The fix for the camera module may take longer, as I
> >> need to rethink some assumptions, though in the vast majority of use
> >> cases, users should not be effected.
> >>
> >> Nirav
> >>
> >> On Fri, Apr 17, 2009 at 9:48 AM, René Dudfield <[email protected]>
> wrote:
> >>> Hi,
> >>>
> >>> can you please let me know the result of:
> >>>
> >>> cam_surf = X
> >>> normal_surf = pygame.Surface((1,1))
> >>> surfs = cam_surf, normal_surf
> >>>
> >>> for s in surfs:
> >>>     print s.get_losses(), s.get_masks(), s.get_shifts()
> >>>
> >>> I think maybe the jpeg saving code isn't respecting one of those.
> >>> Actually... don't worry, I'm pretty sure that's the cause of it.   Will
> fix
> >>> soon.
> >>>
> >>> cheers,
> >>>
> >>>
> >>>
> >>> On Fri, Apr 17, 2009 at 11:14 PM, Alexandre Quessy <
> [email protected]>
> >>> wrote:
> >>>>
> >>>> Hello Pygame people,
> >>>> This is my first post on this list, and more might follow since I am
> >>>> using pygame for ToonLoop, a stop motion software. The new
> >>>> pygame.camera module works for me and this is very good job. Thanks
> >>>> for contributing that !
> >>>>
> >>>> I think I found a bug ! Hopefully it is only my code that is wrong and
> >>>> this is easy to fix.
> >>>>
> >>>> When I save a Pygame surface that I obtained using pygame.camera to a
> >>>> JPEG using pygame.image.save, the colors are messed up. It looks like
> >>>> the red and blue channels are interchanged. Thus, maybe my surface is
> >>>> RBG, whereas pygame.image expects RGB. A camera image doesn't contain
> >>>> any alpha channel usually.
> >>>>
> >>>> When I display the surface as a pygame sprite the colors are OK.
> >>>> When I display the surface as an OpenGL texture the colors are OK.
> >>>> (using tostring(surface, "RGBX", True))
> >>>> When I save the surface as an other format such as PNG or BMP the
> colors
> >>>> are OK.
> >>>> When I use a surface obtained by loading a JPG image, the colors are
> OK.
> >>>> The bug only occurs when I save a surface obtained using the
> >>>> pygame.camera module.
> >>>> It consistently happened on 3 Linux computers.
> >>>>
> >>>> I use Pygame compiled from today's SVN with Python 2.5.2 on Ubuntu
> >>>> GNU/Linux 8.10 using a V4L2 device. (a WinTV card)
> >>>>
> >>>> A short code snippet to reproduce the bug:
> >>>> http://rafb.net/p/gccaJG37.html
> >>>>
> >>>> A JPEG to see how the output looks like :
> >>>> http://toonloop.com/static/tmp/image_color_test_out.jpg
> >>>> A correct image in an other format to compare :
> >>>> http://toonloop.com/static/tmp/image_color_test_out.png
> >>>>
> >>>> If you want to download the code and the test image I use :
> >>>> http://toonloop.com/static/tmp/bug_color_jpeg.tar.gz
> >>>> I also convert the colorbars.jpg files to surface and back to a JPG
> >>>> file for comparison. It works flawlessly.
> >>>>
> >>>> --
> >>>> Alexandre Quessy
> >>>> http://alexandre.quessy.net/
> >>>
> >>>
> >>
> >
>
>
>
> --
> Alexandre Quessy
> http://alexandre.quessy.net/
>

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