Thanks for the answers, Marcus. Some follow-up questions:
> Yes. Currently it's fixed to 32 joysticks to keep the > memory manangement > simple. It can be changed at any time to support (nearly) > any amount of joysticks, if necessary, and will then just be > limited by the SDL. 32 is way more than I could practically use. I assume that the SDL also allows at least that many? The way you worded your answer implies "yes," but just I want to be absolutely clear on this: nothing will stop me from actually USING at least 8 joysticks? > There's a file handling problem still to be resolved with > file objects > (not file names) for Python 3.x (e.g. image loading from an > open file), > but I hope to have it fixed soon in some way. Does this mean I can't load images and the like into my game until this gets fixed? Because that would be a major problem.