However, recently other people are working on psyco... so if they get funded for 64bit work... it might happen too.
There's a new release of psyco coming out soon. cu, On Fri, Apr 24, 2009 at 12:36 PM, Daniel Jo <[email protected]> wrote: > As is mentioned in Psyco's guide. . . > > http://psyco.sourceforge.net/psycoguide/req.html > > . . . the author has no intention of updating Psyco to support 64 bit > architectures. For 64 bit OSs, you're stuck with other methods of > optimisation. > > -Daniel > > On Thu, Apr 23, 2009 at 5:02 PM, Yanom Mobis <[email protected]> wrote: > > ya... it doesn't work > > > > --- On Wed, 4/22/09, Ian Mallett <[email protected]> wrote: > > > > From: Ian Mallett <[email protected]> > > Subject: Re: [pygame] C/C++ and Python > > To: [email protected] > > Date: Wednesday, April 22, 2009, 10:51 PM > > > > Psyco working? It looks like it might not work on 64 bit machines. The > > Psyco Intro says Psyco "only runs on Intel 386-compatible processors", > and > > Wikipedia says that's 32 bit. I could be wrong, but that might mean it > > won't work. > > > > Regardless of what other packages you're using, (and assuming it's > > compatible) you can use Psyco pretty easily: > > > > import psyco > > psyco.full() > > > > At the top of your main file. > > > > Ian > > > > > > <div><br></div> >
