However, recently other people are working on psyco... so if they get funded
for 64bit work... it might happen too.

There's a new release of psyco coming out soon.

cu,



On Fri, Apr 24, 2009 at 12:36 PM, Daniel Jo <[email protected]> wrote:

> As is mentioned in Psyco's guide. . .
>
> http://psyco.sourceforge.net/psycoguide/req.html
>
> . . . the author has no intention of updating Psyco to support 64 bit
> architectures.  For 64 bit OSs, you're stuck with other methods of
> optimisation.
>
> -Daniel
>
> On Thu, Apr 23, 2009 at 5:02 PM, Yanom Mobis <[email protected]> wrote:
> > ya... it doesn't work
> >
> > --- On Wed, 4/22/09, Ian Mallett <[email protected]> wrote:
> >
> > From: Ian Mallett <[email protected]>
> > Subject: Re: [pygame] C/C++ and Python
> > To: [email protected]
> > Date: Wednesday, April 22, 2009, 10:51 PM
> >
> > Psyco working?  It looks like it might not work on 64 bit machines.  The
> > Psyco Intro says Psyco "only runs on Intel 386-compatible processors",
> and
> > Wikipedia says that's 32 bit.  I could be wrong, but that might mean it
> > won't work.
> >
> > Regardless of what other packages you're using, (and assuming it's
> > compatible) you can use Psyco pretty easily:
> >
> > import psyco
> > psyco.full()
> >
> > At the top of your main file.
> >
> > Ian
> >
> >
>
> <div><br></div>
>

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