I'd like to add that at this time it seems that pygame on my mac is using
functionality from opencv (specifically the camera wrapper in the highgui
module). I have opencv installed on my mac, so it's unclear to me if
pygame.camera would work on a mac without opencv. Could someone clarify this
point for me?
Also, if anyone's interested I discussed using pygame.camera here:
http://tristanswork.blogspot.com/2008/12/live-animation-with-pygame-and.html
Hopefully Alex and I can contribute to the pygame.camera effort over the
next little while :)

-Tristan

Le 26 avril 2009 15:53, Alexandre Quessy <[email protected]> a écrit :

> Hi all,
> (esp. Nirav, René and Chelsea)
> I am interested in getting involved in the pygame camera module, since
> I use it for my stop motion software ToonLoop I am developing with
> Tristan Matthews. See http://toonloop.com : and yes, I think ToonLoop
> is a great free software to test the pygame.camera module with, if you
> don't installing Twisted. Creating a cross-platform application is my
> main concern, and I feel like there is a lack of cross-platform C
> libraries for having a live camera input. Anyways, Python is the way
> to go for such a high-level software like mine. I am not so much of an
> expert in C, but I can help with the software architecture.
>
> Mac : So, the Mac version uses the OpenCV wrapper for now ? I have
> read on Nirav's blog that py-objective-C wasn't well maintained enough
> ? Does that mean we will stick with the OpenCV camera wrapper this
> summer, Chelsea ? Are there build/install instructions for Mac ? It
> seems like the camera API is slightly different between Mac and
> GNU/Linux. At the end of this email, I provide two code snippets which
> illustrates those differences. It's when we initiate the camera, and
> when copying a surface from it to a list of surfaces.
>
> Linux : On GNU/Linux, I am having success with v4l2 inputs. What is
> the state of the v4l ones ? Has it been reported to work for some
> users ? Any plan to support raw1394 cameras ? (libdc1394) When is it
> planned to release a .deb with pygame containing the camera module ?
> What is the state of your computer vision tools for Pygame, Nirav ?
>
> Windows : What is the state of the camera module on Windows ? The
> vidcap module was reported to be working, (Feb 2009) but will it be
> officially part of pygame, or should it be using an other tool/driver
> ?
>
> Any chances I can make py2app and py2exe applications with
> pygame.camera support before the end of the summer ?
>
> Thank you !!
> ----------------------------------------------------------------------
>      Differences between the pygame.camera in Mac v/s GNU/Linux
> ----------------------------------------------------------------------
> ############### Initiating the camera ##################
> video_device_num = 0
> size = (320, 240)
> if self.IS_MAC:
>    print "Using camera %s" % (video_device_num)
>    self.camera = pygame.camera.Camera(video_device_num, size)
> else:
>    print "Using camera /dev/video%d" % (video_device_num)
>    self.camera = pygame.camera.Camera("/dev/video%d" %
> (video_device_num), size)
> ############### Grabbing an image ###################
> if self.IS_MAC:
>    self.shot.images.append(self.most_recent_image.copy())
> else:
>    self.shot.images.append(self.most_recent_image)
>
> --
> Alexandre Quessy
> http://alexandre.quessy.net/
> _______________________________________________
> dev mailing list
> [email protected]
> https://listes.koumbit.net/cgi-bin/mailman/listinfo/dev-toonloop.com
>



-- 
Tristan Matthews
Société des arts technologiques [SAT]
email: [email protected]
web: http://tristanswork.blogspot.com

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