Hey René, I'm in the process of setting up my blog. It will be ready in a week or so (don't really use WordPress or anything PHP-related, I think I'll be going with Pyblosxom again).
Meanwhile, I'd love to get my SVN account ready. 'tanoku' would be a nice username. Thanks in advance, Vicent Martí On Wed, Apr 29, 2009 at 9:34 AM, René Dudfield <ren...@gmail.com> wrote: > Hello Vicent, > > sounds like you're already hopping into it! > > Since you're already sending in code... I'll try and get you commit > svn access soonest! Can you please send me the username you'd like to > use? > > Also, do you have a blog for updates on your project? > > > > cheers, > > > > > Pasted again from another email about preparations for gsoc... in case > you missed it. > ------------ > > > To start preparing for your work, here's a few things you can do... > > - make sure you can compile pygame. > - see the wiki for instructions for your platform(s) > - http://pygame.org/wiki/Compilation > - as pygame is multi platform, you'll have to work on multiplatforms too. > - prepare a separate platform to work on if you can. Like > setting up linux if you don't have it already. > - not entirely necessary, but it'd make things easier for yourself. > > - set up your blog, which you'll be writing about your project as you go. > - mark related posts with tags pygame, python, gsoc2009 > - add your blog to this wiki page: > - http://www.pygame.org/wiki/rsslinks > - email the pygame mailing list about your blog (once you have at > least one related post). > - email the soc2009-general with your blog details, and ask them > to list your blog on soc.python.org. > - if you don't have a blog already, you can set up a free one with > blogspot.com or wordpress.com. > > - prepare a reading list. > - start looking at some related materials to read. > - like for ffmpeg, read through some of the development > mailing list, and development docs etc. > - if you haven't used svn before much, read some of the svn book. > > - svn commit access. > - I'll have this arranged. > - first, post a patch to some small change to the mailing list, > with svn diff > your-patch.diff > > > > > > > > On Tue, Apr 28, 2009 at 9:49 PM, Vicent Marti <tan...@gmail.com> wrote: >> Hello everybody, >> >> let me start by shortly introducing myself. My name is Vicent Marti >> and I'm one of the students which will be working on PyGame this year, >> as part of Google's Summer of Code program. I'll be improving the >> font/text drawing support on the pgreloaded branch of PyGame, and >> ultimately backporting some of these improvements to PyGame itself. >> You'll find me on #pygame most of the time under my nick 'tanoku'. >> >> Anyway, sorry for the delay on this introduction email; I hate writing >> these kind of emails (heh) but now I have a perfect excuse to do so: >> >> I'd like to announce that I've just rewritten most of the build system >> of pgreloaded, and that these changes can already be found on the SVN >> server: the new version is much more modular (and more awesome if I >> may say so) and most importantly, it actually works and builds cleanly >> under Mac OS X. I thought I'd let you know, for all the Mac users out >> there, given that the branch didn't previously support this OS. >> >> Also, although we've done some testing of the new build system with >> our current configurations, it's very likely that we've missed >> something. We'd really appreciate if you could update your local SVN >> copies of the branch and report any issues or regressions you may >> encounter when building it. >> >> ...Oh, and if you still haven't checked out the branch, this would be >> a great moment to do so. Marcus is preparing an alpha release (which >> is also going to be awesome) and you'll probably find that the branch >> is going to get many exciting new features really soon (if anything, >> great support for drawing text and handling many font formats will be >> there :) ). >> >> Thanks for your time, I'll keep you all updated with any important >> changes when possible. >> >> Cheers, >> Vicent Martí >> >