I have a font loading routines that automatically looks in different directory's for the font to load. If the font isn't present in the current build I now get a RuntimeError, whereas I before got an IOError. If this is by design you may want to add that to "what's new".
try: font_object = pygame.font.Font(fullname, self.size) done = True except IOError: continue except RuntimeError: continue Bo) Btw, thanks to all that keeps working on pygame.